Here is the newest army that I am running. I am attempting to run an all footslogging DA list to see if I can't compete with out my typical speed crutch.
Terminator squad (5 man, AC & 4 SB/ 1pw & 4PF)
Tac 1 (10 man, lascannon, melta gun, PW)
Tac 2 (10 man, lascannon, melta gun, PW)
Tac 3 (10 man, plasma cannon, plasma gun, plasma pistol)
Dev (10 man, 4 ML)
-1250points on the nose
At 1500 I have been adding a second Terminator squad identical to the one above except that I throw on a chain fist for on other reason than it takes me to 1500 exactly.
Lessons learned so far:
1. Your army is much more susceptible to bad die rolls when they can't redeploy and try again.
2. I need to start moving towards the further objectives earlier than turn four, two turns of hoofing it, even with run, is just not enough ground covered.
3. Combat squads are awesome.
4. The amount of accurate fire power that marines can put out is sick.
5. ML are an amazing weapons that seemed to be over looked and undervalued, not sure why.
nothing, I am going to try to keep this list as is for at least a couple of more games. I would like to get a firm grasp on the army before trying new units.
Having said that I am already sorely tempted to trade out the second terminator squad for a second unit of devastators.
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