Wednesday, June 8, 2011

Kings of War: Dwarf Test Lists

by SandWyrm


Farmpunk and I are set to do some test games for Kings of War tonight using my (very) old (mostly) GW Dwarf collection. Rather than simply split the units I have evenly, I figured I'd make things more interesting by pitting one style of play against another.

I've got a few things in the old collection that I can't use in KoW, like my Bolt Throwers and Gyrocopters; but the vast majority of what I have is usable. Of course I never bought the (IMO) stupid GW 'Anvil of Doom'. Which is probably why I lost so much. :)

Anyhow, here's tonight's contenders:


In the first corner, we have a very straightforward assault build led by an angry Dwarven King. Berserkers, Shield Breakers with Double-Handed Axes/Hammers, and a unit of Ironguard elites.
    Infantry
150    Shieldbreakers Regiment (20) w/Banner, Musician
150    Shieldbreakers Regiment (20) w/Banner, Musician
165    Ironguard Regiment (20) w/Banner, Musician
205    Berserkers Regiment (20) w/Banner, Musician

    Heroes/Monsters
130    King

Total: 800 Points
In the left corner, we have the shooty rebels. With 2 war machines, 3 units of handgunners, a large unit of crossbowmen (Bugman's Rangers, on right), and one unit of Ironguard elites. All led by a Warsmith (makes the war engines elite), and an army standard bearer to inspire everyone.
    Infantry
95    Ironwatch Troop (10) w/Banner, Musician, Rifles
95    Ironwatch Troop (10) w/Banner, Musician, Rifles
80    Ironwatch Troop (10) w/Rifles
145    Ironwatch Regiment (20) w/Banner, Musician
165    Ironguard Regiment (20) w/Banner, Musician

    War Engines
70    Ironbelcher Cannon
70    Ironbelcher Organ Gun

    Heroes/Monsters
50    Warsmith
30    Army Standard Bearer

Total: 800 Points
So it's MSU shooty vs. elite assault. It'll be an interesting test of the game's balance. My money is on the MSU build, but that's me talking from a 40K perspective. We'll see what happens. :)

7 comments:

  1. You could always use the bolt thrower as a cannon or organ gun for these tests. Gyrocopter might be harder to find a spot for.

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  2. I thought about that, but you're limited to one warmachine and hero per 20-man unit. So the shooty build is already maxed out. And I don't have any more infantry to balance adding guns to the assault build.

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  3. Dwarves lower movement gives the shooty army the advantage. If the King can get a charge off he will be cutting through units.

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  4. I've picked up the boxes for this many times in my local store, but never seen anybody use it. I'm looking forward to your thoughts.

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  5. Poor slow Dwarf warriors are the best possible opponent for a gunline!
    Hopefully you can try out some of the other race's statlines to get a broader view of performance. Good luck - I'm interested to see how it turns out!

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  6. I think we both enjoyed it.

    The shooty army was at a great advantage. I think the Chaos Dwarves would be brutal with their breath weapons, and mortars.

    not having to worry about LoS and cover = awesome.

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  7. NM. I looked at the Chaos shooting skill sucks. Breath weapons might be nice.

    ReplyDelete

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