tag:blogger.com,1999:blog-4519319818452068646.post5720438552392699147..comments2024-02-16T18:32:38.635-05:00Comments on The Back 40K: Army goals; Surviving and killing. Part 1Farmpunkhttp://www.blogger.com/profile/09622091234212120598noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4519319818452068646.post-74225265407689552722010-04-16T12:27:49.775-04:002010-04-16T12:27:49.775-04:00nice post. some good stuff to chew on.
Part of wh...nice post. some good stuff to chew on.<br /><br />Part of what I grew to like by playing Mech. Sisters was their mobility, survivability, and ability to hit hard. Of course, I find Mechanization is key for my good save, fair T, and average wounds.<br /><br />I like this rating system. better at classifying things than Light Infantry (GEQ), Medium Infantry (Sisters), and Heavy Infantry (MEQ)Farmpunkhttps://www.blogger.com/profile/09622091234212120598noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-83350664430289935192010-04-16T00:09:45.489-04:002010-04-16T00:09:45.489-04:00Cool first post! Welcome to theback40k!
As a Mech...Cool first post! Welcome to theback40k!<br /><br />As a Mech IG player though, I have to say that mobility is extremely important to my survivability and killiness because it's a multiplier for everything else. I can't throw as much dakka around at range as a foot list can, but I'm better able to focus what I have and dodge a good bit of my opponent's fire based on my mobility. Moving also has a huge effect on my assault survivability, as I can dictate what my opponent needs to hit me at-will just by how far my tanks move.SandWyrmhttps://www.blogger.com/profile/02265244938930651317noreply@blogger.com