tag:blogger.com,1999:blog-4519319818452068646.post7944814670139264867..comments2024-02-16T18:32:38.635-05:00Comments on The Back 40K: My first Kill teamsFarmpunkhttp://www.blogger.com/profile/09622091234212120598noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4519319818452068646.post-45246121737495091892010-08-06T19:17:45.609-04:002010-08-06T19:17:45.609-04:00I would argue against disallowing Lictors - their ...I would argue against disallowing Lictors - their rules say they must start in reserves even if the mission disallows it, similar to Drop Pods and the like. Unless KT says "even units that must start in reserves can't", you can do it. Codex still trumps core, and all that.<br /><br />As to 'stealers - I have to disagree again... but that's more speaking toward my style. I never (or only once or twice) upgraded their save, so I'm used to working with a 5+ on them. Coupled with their new cheapness and/or extra killiness (run the numbers on them with Toxin Sacs - they're the most killy-per-point 'stealers we've ever had), I think they're a pretty solid bug.Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-53964046174909285062010-08-05T23:36:08.989-04:002010-08-05T23:36:08.989-04:00I found the same problems crop up with the officia...I found the same problems crop up with the official version of Kill Team. having to buy things in squads doesn't help the situation at all either. <br /><br />So I set out to make a few house rules to fix some of the glaring problems. That has now barreled outta control into creating a skirmish variant of 40k. <br /><br />CounterFett and B.smoove, thanks for the plug!<br /><br />Cheers,<br />-JimBig Jimhttps://www.blogger.com/profile/10363832056474538807noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-11726618079379865022010-08-05T23:17:42.222-04:002010-08-05T23:17:42.222-04:00Indeed. Big Jim is on top of this one.
So far, I...Indeed. Big Jim is on top of this one. <br /><br />So far, I've found that list quirks start to iron themselves out once everyone gets on the same page.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-38910980076613257022010-08-05T21:49:42.358-04:002010-08-05T21:49:42.358-04:00Kill teams is pretty much all I play anymore. It d...Kill teams is pretty much all I play anymore. It does take some adjusting, due to oddities in each list. You usually need a "gentleman's agreement" as to what can and cannot be taken. <br /><br />I like what Big Jim has been doing with his modifications at Galaxy in Flames.CounterFetthttps://www.blogger.com/profile/06273543429522256725noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-31550130120186156662010-08-05T21:29:15.527-04:002010-08-05T21:29:15.527-04:00More and more, the Nid book seems to me like a 4.5...More and more, the Nid book seems to me like a 4.5 edition codex. Sort of like Warriors of Chaos are. Sure, you can compete. If you take a variation on this standard list...SandWyrmhttps://www.blogger.com/profile/02265244938930651317noreply@blogger.com