tag:blogger.com,1999:blog-4519319818452068646.post7960626267308545562..comments2024-02-16T18:32:38.635-05:00Comments on The Back 40K: Number Crunching in: "My troops are better than yours"Farmpunkhttp://www.blogger.com/profile/09622091234212120598noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4519319818452068646.post-25244417185606027792013-06-14T11:27:53.844-04:002013-06-14T11:27:53.844-04:00Excellent article. I really liked it and glad I fo...Excellent article. I really liked it and glad I found it!FTGT Evanhttps://www.blogger.com/profile/16397166544593235463noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-43368127985762039122013-06-11T21:31:34.987-04:002013-06-11T21:31:34.987-04:00Kabalites are a niche unit. Wyches are just so mu...Kabalites are a niche unit. Wyches are just so much better, close combat is far more decisive than shooting. TBH if DE are taking many hits they're doomed. I don't think I've felt the FNP change too badly except when raiders explode.<br /><br />And who needs a 4+ cover save from a flickerfield when you get one for going flat out anyway?Koronahttps://www.blogger.com/profile/08250234754318025124noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-18821977187180952612013-06-11T17:12:37.068-04:002013-06-11T17:12:37.068-04:00Great article. The problem I have with Dark Eldar ...Great article. The problem I have with Dark Eldar and the Kabalite warrior is that when you come out of cover you are dead. I would have liked the DE to have a FNP of 4+ to make them more viable. That being said, flickerfield should be a 4+ cover. If you changed that, I would bring them back out. <br /><br />It's not the statline about MEQ in my opinion its the power armor and ATSKNF that makes them so good. Spaguatyrinehttps://www.blogger.com/profile/09459803772469387289noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-29349116966531159582013-06-10T21:02:13.751-04:002013-06-10T21:02:13.751-04:00I played against a mock-ravenwing a week or two ag...I played against a mock-ravenwing a week or two ago. I almost felt bad.<br /><br />Almost.Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-57993945191646686882013-06-10T20:29:01.435-04:002013-06-10T20:29:01.435-04:00I think Kabalite Warriors are one of the most unde...I think Kabalite Warriors are one of the most under appreciated units in the game. While its situational the poisoned shooting is obviously a lot better than bolters in specific circumstances. I noticed for instance that Thunderwolves started to disappear after the release of the new dark eldar codex.Terminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-79302474254000473642013-06-10T11:16:36.040-04:002013-06-10T11:16:36.040-04:00"Variance" is the key to the whole game ..."Variance" is the key to the whole game -- well, most of it. Yes, the raw stats and capabilities is the basis for the game, but a smart player thinking outside the box with a handful of poorly equipped troops can take out the marines who trudge blindly forward. It's how you play the game. The math exists to give it all a field on which to play, but dice can always come up with 1s or 6s when you least expect. Then it's the cunning general that survives and wins.<br />I know the new Eldar are going to create a similar stir. I think it's good to mix things up and force old players used to winning by the same math-crunching methods to do some recalculations and find new ways to play. Anonymoushttps://www.blogger.com/profile/12035715759626775321noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-74813213415889274342013-06-10T07:49:05.033-04:002013-06-10T07:49:05.033-04:00/oop - edited with errors fixed/
I started a smal.../oop - edited with errors fixed/<br /><br />I started a small SoB army and I've been finding that 12 point sisters of battle are /extremely/ durable, especially when you combo them with Kyrinov (the guy with the fearless bubble).<br /><br />The 3+ save isn't something I'm used to and, despite T3, they soak up a LOT of punishment. It's really changed my views of power armour troops in general.<br /><br />The thing to keep in mind is that marines are defensive units, not offensive. They project board control because they soak up a lot of punishment and don't go down very easily. Their firepower is pretty puny which is why they stack up badly against Kabalites.<br /><br />The problem with Kabalites is that they are in deep trouble as soon as they face off against troops that have the tools to deal with them. And there's a lot that can deal with them. Anything with flamers or that assaults at all well can deal with them easily. Compare that to a marine squad. They will probably lose in assault too but they'll stay there for a long time, giving your specialist troops a chance to respond.<br /><br />Both troops are good, but Kabalites' real strength is their poisoned shots whereas for marines it's their incredible durability. For damage output you need wyches. They, point for point, will shred MEQs. Especially once you add in a venom blade. The good thing about wyches is that you pick your fights so it's never a 1:1 fight. More like 3:1 :)Koronahttps://www.blogger.com/profile/08250234754318025124noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-46525122610401224462013-06-10T07:46:27.020-04:002013-06-10T07:46:27.020-04:00This comment has been removed by the author.Koronahttps://www.blogger.com/profile/08250234754318025124noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-13281023494986648432013-06-10T01:21:51.797-04:002013-06-10T01:21:51.797-04:00I agree with Corvus! This article is spot on. Fu...I agree with Corvus! This article is spot on. Funny enough, I was talking to a very un-perspectived player a few weeks back (he's only been playing since 3rd, and has only ever played Tau), and he tried to bust out some math-hammer on me. We were comparing the Annihilator and the Hammerhead. He claims that I have a 2.18% better chance of killing the Hammerhead than he had of killing my Predator. I asked if this took into account the Disruption pod. Or the fire arcs. Or the movement. Or any of the other factors. Not accounting for any of this, I then asked if a 2% chance meant anything on a d6 in a turn, and he denied that argument. The idea of 'variance' and tactics just didn't matter because I had the better tank. I sighed often.<br />I'm glad to see a 'math-hammer' article that actually addresses how ludicrous it can be if that's the way judgements are made. It has its place, for sure, but it's certainly not an exact science. Great work! Thank you.agemmanjwhttps://www.blogger.com/profile/14584348604301217214noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-36988726924232460282013-06-10T01:11:57.336-04:002013-06-10T01:11:57.336-04:00Wow! This is one of the better articles I've r...Wow! This is one of the better articles I've read on here and does a really good job at systematically and mathematically breaking down what Godfrey and I have been trying to underscore with marines over on Rites. It highlights the impact of "hording up," as well as placing emphasis on denying a save, something easier said than done for some armies. In part, that touches on a huge strength that Tau still/now have, is the ability to deny cover with any of their weapons. With the addition of some large 8/3s to the codex, it's very easy for them to quickly punish more elite army builds.Corvus Sanguinehttps://www.blogger.com/profile/07491218531480134305noreply@blogger.com