tag:blogger.com,1999:blog-4519319818452068646.post6229711460833472520..comments2024-02-16T18:32:38.635-05:00Comments on The Back 40K: Thinking outside of T6; ElitesFarmpunkhttp://www.blogger.com/profile/09622091234212120598noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-4519319818452068646.post-47026964674311307392011-01-09T14:45:00.436-05:002011-01-09T14:45:00.436-05:00And open mouth insert foot.
I guess I should check...And open mouth insert foot.<br />I guess I should check the brb and not just the FAQ. lol<br />just ignore what I said. sighTheGraveMindhttps://www.blogger.com/profile/02202256201375802641noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-38144625291090627752011-01-08T15:15:18.637-05:002011-01-08T15:15:18.637-05:00Actually you guys are wrong. Hit and run will not ...Actually you guys are wrong. Hit and run will not save them. The new FAQ sticks with what they had said about it, but just made it more clear. But it seems not clear enough.<br /><br />They say that when you go to the combat, before attacks are made, check each model for what options it has for making attacks based on either it is in base to base or within 2". <br /><br />Lets say I'm assaulting Squad C with my A and B. and we have this. ACCB<br />If A gets killed before C's initiative, the side facing C cannot attack B, even though they are within 2" of Cs that are attacking, because before attacks were made, they were in base to base with A and thus must make their attacks against them.<br /><br />This is continuously being miss interpreted as models not being able to be hit the turn they assault in. You can use this to mitigate how many attacks you'll receive when you assault into a combat if you can minimize base to base contact. But the fact remains that not being able to be hit is wishful thinking and misinterpretation of the rules.TheGraveMindhttps://www.blogger.com/profile/02202256201375802641noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-70193420826955527462011-01-08T09:41:02.129-05:002011-01-08T09:41:02.129-05:00Ah, that's right, they clarified that whole mu...Ah, that's right, they clarified that whole multi-assault thing. Though I've read over it once or twice and I've never found that in there. Could be I'm looking at an older PDF, but it has differences marked out.. who knows.Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-22769850545396016612011-01-07T23:51:04.721-05:002011-01-07T23:51:04.721-05:00The new FAQ if they assault into a combat that was...The new FAQ if they assault into a combat that was already in progress the enemy must attack the units they were already in assault with.<br /><br />Read the FAQ know the rules you'd figure it out ^_^Rionnayhttps://www.blogger.com/profile/02859889620624684273noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-3757886580936433182011-01-07T21:26:26.801-05:002011-01-07T21:26:26.801-05:00I am curious how they're able to Hit and Run b...I am curious how they're able to Hit and Run before taking any hits... where exactly is this?Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-58744427107129321542011-01-07T19:54:20.155-05:002011-01-07T19:54:20.155-05:00Foodie- What place does a finesse unit honestly ha...Foodie- What place does a finesse unit honestly have in a tyranid army? Tyranids can be sneaky and sly, outflank, deepstrike, infiltrate and pop out and assault. However, I ask how do lictors help any of these things? <br /><br />It use to be they gave preferred enemy, where'd the feeder tendrils go? <br /><br />Pheromone Trail not working until turn 3 is a giant gimp to the army, a waste of an elite slot and valuable points. <br /><br />Can their fleshhooks open up the rear armor of transports YES! Wait, why would you want to do that? A rhino is only 35 points on average it takes 2 lictors to pen and remember with AP- on the flesh hooks you are already at a -1 on the chart. all the armies that take tanks take more than 1 and normally pack enough STR8+ shots to now down those 2 lictors.<br /><br /> I am aware that with the new-ish FAQ of the rulebook they got a tad bit better. With hit and run they can now help in combat and leave before they can even be attacked. I also understand they can contest objectives since there isn't a scatter when they come in.<br /><br />What I fail to see lictors accomplish is synergy in a NORMAL 2,000 point 40k game. Tervigons help gants and give FnP. Gargoyles are a fast assault unit and a screen for cover saves. Tyrants give a CC punch with psychic support along with preferred enemy. Zoanthropes help destroy large targets along with groups of marines. Hive Guard can destroy armored transports along with laying down suppressive fire. <br /><br />I've been playing tyranids for 2 1/2 years. They are my babies, the army I play constantly 3+ games a week. Do I own a marine army, yes shouldn't everyone? However were the marines may get a game a week the tyranids are never in the box long enough to make indents in the foam. I feel like many players try to justify why their favorite units are good instead of excepting they have seen better days.Rionnayhttps://www.blogger.com/profile/02859889620624684273noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-24007443639986468222011-01-07T17:41:47.291-05:002011-01-07T17:41:47.291-05:00i am pro zoes... i really like deathleaper in the ...i am pro zoes... i really like deathleaper in the meta right now also.<br /><br />My maxed out elites section usually contains 2x full zoeies squads and a leaper.Anonymoushttps://www.blogger.com/profile/16972370508879954804noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-37142429920088343732011-01-07T11:08:37.485-05:002011-01-07T11:08:37.485-05:00hmm. some other interesting 'Nid thoughts over...hmm. some other interesting 'Nid thoughts over in the Big Blue Shark tank...<br /><br />good thoughts.<br /><br />http://yesthetruthhurts.com/2011/01/mahus-take-on-nids/Farmpunkhttps://www.blogger.com/profile/09622091234212120598noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-21402400631506873102011-01-07T09:06:28.751-05:002011-01-07T09:06:28.751-05:00Foodie and I threw down 3 Kill team games. I drew ...Foodie and I threw down 3 Kill team games. I drew from my ancient tomes (codex DH, and codex WH), and he drew from Tyranids.<br /><br />The games were moderately close, considering my GKT's were shooting like orks.<br /><br />I got PWNED.<br /><br />The Seraphim almost won their game though. go go S8 Pistols to the face!Farmpunkhttps://www.blogger.com/profile/09622091234212120598noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-8189740181194984452011-01-07T08:59:32.778-05:002011-01-07T08:59:32.778-05:00Oh Rionnay, thank you for giving me reasons to pos...Oh Rionnay, thank you for giving me reasons to post tacticas.<br /><br />Like I said, I'm saving the brunt for an actual write-up, but I will give it to you that they're more of a finesse unit than many others in the book. For years people have wanted them to be simply better in combat.<br /><br />Short truth - they're not. You send them up against a full tactical squad, and they're gonna go down before the marines do. You have to stop looking at what you wish they were doing, and start seeing what they can do for you.<br /><br />As for the Combat Patrol tidbit, I only threw that in because my Lictors have a super secret special rule called "sabotage all enemy dice rolls". And it's apparently in effect even if the Lictors aren't on the board.Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-57557498940947715162011-01-06T23:39:08.466-05:002011-01-06T23:39:08.466-05:00Thanks TKE, I would love to hear about what you ar...Thanks TKE, I would love to hear about what you are trying when you start play testing and how it goes for you.<br /> I like and agree with most of what Kirby puts out there, he has a good play style. Most of my disagreements were with VT2. I think mostly Kirby and I just have different reasons for the same things. I am more open to accepting the faults of the codex and the limitations it puts on the populous trying to play nids.<br />I think the 3/2/2 list is very strong and one of The best nids can put out, but it can easily feel stale and lacks any real surprise and so can be dealt with easily if your opponent knows what they are doing.TheGraveMindhttps://www.blogger.com/profile/02202256201375802641noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-57803630011940496822011-01-06T20:01:58.995-05:002011-01-06T20:01:58.995-05:00Foodie- When posts like Graves or kirby's are ...Foodie- When posts like Graves or kirby's are written rarely do they or anyone else take into account combat patrol, kill team, or which ever wonky donk scenario you want to throw out there.<br /><br />Lictors on their own haven't been scary for a very long time, since their CC appeal is gone they were support units in 4th edition. With the recent loss of feeder tendrils and the loss of the ability to seperate them when deployed the unit has lost that support ability. O but wait! they have one use their pheromone trail. <br /><br />How useless is the pheromone trail, very useless indeed. Having to have the lictor on the table already before the ability takes effect is what hurts. So for example the lictors comes in turn 2, turn 3 you benefit from a 2+ reserve at this point (instead of a 3) and those reserves wont scatter it they are within 6 inchs. is that worth the goldn elite slot in the tyranid codex? <br /><br />The lictors come in turn 2 and do what? sit there, scared to death they are going to get missiled, power fisted, or catch something like a lascannon to the face. If they are in cover they may go to ground and with stealth get a 2+ cover I understand. However that doesn't help in an assault. <br /><br />Shouldn't lictors do something more? Give preferred enemy, drop leadership, be able to assault the turn they come in, something? I've tried lictors in a monster heavy list and they fall on their face. I've tried them in a swarm list they fall just as hard. The only time I've had lictors work is with a list of mostly winged creatures and then I ran two squads of two and by the start of my next turn I only had one wounded lictor left out of the four. <br /><br />Grave- you were right in saying lictors are bad, I just thought that if anyone else shared foodies opinion I'd give reason as to why I believe they are terrible.Rionnayhttps://www.blogger.com/profile/02859889620624684273noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-18417986001053740772011-01-06T18:33:10.131-05:002011-01-06T18:33:10.131-05:00Well, GraveMind - I know Kirby better than I know ...Well, GraveMind - I know Kirby better than I know you, and gravitate more towards his playstyle, as we gel fairly well (ewww!) - but I always make a point of reading your Nid opinion too. It will be a good while before my TyranOrks are table-worthy, but I enjoy the reads, and want to go into testing with as much knowledge as possible.TheKing Elessarhttps://www.blogger.com/profile/04981821487098781957noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-49911157746172688332011-01-06T16:31:54.956-05:002011-01-06T16:31:54.956-05:00I have to disagree on the idea of Lictors being us...I have to disagree on the idea of Lictors being useless. They are one of the more difficult units to use (unless you're playing Combat Patrol, in which case they eat Grey Knights for breakfast), but they have some serious perks.<br /><br />Please note that this is not to say that the Death Leaper isn't good - if I had my choice, I'd rather standard lictors be 80 to even 100 points, with some of his rules built in, I think. Alas, GW did not ask my opinion.<br /><br />I've been considering doing a post up on Lictors, since they've for so long been a love-or-hate unit... so I'll save the details for that, I think.Anonymous Foodiehttps://www.blogger.com/profile/14362829012549159278noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-32266261766898790832011-01-06T14:50:24.514-05:002011-01-06T14:50:24.514-05:00Yes, that's actually what got be back to writi...Yes, that's actually what got be back to writing my article. While the 3++ and I haven't really agree much on Tyranids, He does have some good points. I'm not saying don't run any, but one squad of three is good and opens up other possibilities.TheGraveMindhttps://www.blogger.com/profile/02202256201375802641noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-10565530781228393882011-01-06T14:42:41.945-05:002011-01-06T14:42:41.945-05:00Kirby's been talking 'nids too. I've n...Kirby's been talking 'nids too. I've not read his article about No Hive Guard, but you might want to take a look:<br />http://kirbysblog-ic.blogspot.com/2011/01/tyranid-army-no-hive-guard.htmlFarmpunkhttps://www.blogger.com/profile/09622091234212120598noreply@blogger.com