tag:blogger.com,1999:blog-4519319818452068646.post9041477160841107633..comments2024-02-16T18:32:38.635-05:00Comments on The Back 40K: Anti Grey Knight Tactics with Space Wolves-Part 2Farmpunkhttp://www.blogger.com/profile/09622091234212120598noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4519319818452068646.post-40442696708231452402011-11-14T22:55:53.065-05:002011-11-14T22:55:53.065-05:00@Menzies,
Normally yes, but his Njal is always be...@Menzies,<br /><br />Normally yes, but his Njal is always behind another rhino, or in cover with plenty of stuff in between him and the enemy.Spaguatyrinehttps://www.blogger.com/profile/09459803772469387289noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-32760323014988419962011-11-14T21:48:59.213-05:002011-11-14T21:48:59.213-05:00Chaos Marines can be very effective vs GK with Cho...Chaos Marines can be very effective vs GK with Chosen/Havocs and PM tooled with massed plasma, supported by obliterators. Used a list with 24 plasma weapons and watched those paladins evaporate.40K + T&Ahttps://www.blogger.com/profile/09058918571922538449noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-24115582930010077872011-11-14T04:57:36.508-05:002011-11-14T04:57:36.508-05:00Gotcha re: tying up Paladins to make sure none of ...Gotcha re: tying up Paladins to make sure none of the hammers can touch the Dread. In these high points, small elite unit games, the exact placement and location of models before, during, and after an assault becomes paramount in terms of game-making and game-breaking events!<br /><br />Re: Psychic powers, a group of Paladins are bound by Brotherhood of Psykers (therefore Psychic Mastery Level of 1, ergo 1no. Psychic Power) so get to cast Hammerhands once, if they haven’t already cast Holocaust as a shooting attack, or are holding themselves back to activate their Nemesis Force Swords, as you say choices, choices! <br /><br />Draigo himself is an Independent Character AND Psychic Mastery Level 2, just like a Librarian, hence he can cast 2no. powers. <br /><br />But !<br /><br />You’re right re: not being able to cast the same psychic power twice (My bad, just found this has been cleared by by the latest BRB FAQ version 1.4, July 2011, page 3). This also means that if a Librarian tries to cast Warp Rift (or any other power e.g. Summoning, Shrouding, etc) and it’s nullified by the Space Wolves psychic defense, they’re not allowed to try again, but have to cast a different power instead.<br /><br />So just to re-clarify: Draigo and a bodyguard of Paladins should only be able to cast Hammerhands twice. Much better oddsfor the Wolves!<br /><br />Does this mean though, that in Wolf Vs GK games, the GK player should thus spend the whole game hunting down and trying to kill your Njal/Runepriest? :)Menzies Tankhttps://www.blogger.com/profile/16442136130180768750noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-84841408888252210782011-11-13T18:18:58.096-05:002011-11-13T18:18:58.096-05:00Thanks for your comments. In reference to a dread...Thanks for your comments. In reference to a dread with draigo works if you can tie up the paladins with Thunderwolves where a paladin with a hammer cannot get within base.<br /><br />Unless, I am mistaken, Draigo and a group of paladins cannot cast hammerhand twice unless they have a librarian. You cannot cast the same psychic power.<br /><br />In addition, paladins will often not want to use their hammerhand to force the thunderwolves. Choices! :)Spaguatyrinehttps://www.blogger.com/profile/09459803772469387289noreply@blogger.comtag:blogger.com,1999:blog-4519319818452068646.post-64625127539229356602011-11-13T10:26:54.143-05:002011-11-13T10:26:54.143-05:00Great analysis. Most defo you cannot stress enough...Great analysis. Most defo you cannot stress enough the importance of Psychic defense that the Wolves have (3+ power cancellation re: njal, 4+ for other rune priests) which is an integral component of defeating Grey Knights. <br /><br />That been said will have to disagree with #7 (dread rush), a tactic only for the desperate, or opportunistic!<br /><br />GK players will have a tendency to take min. 1no. Daemonhammer per 5 men squad (termies, paladins, SS, Interceptors, etc) as an insurance due to their lack of melta for armour busting.<br /><br />That been said GK layers also do the same with their psycannons (1 in 5), and when whittling them down in long range will tend to keep their psycannons and lose their hammers, which in that case you pull the old dread rush and bob's yer uncle. (of course, terminators can take both psycannons & daemonhammers on one model so that negates this above scenario, but ignore that!)<br /><br />However I would avoid putting a wolf dread into close combat with any GK if they have any daemonhammers left that you don't manage to kill after assaulting, as they will go last. Hammerhands will ruin your day if you fail to nullify it, as S4 becomes S5, then doubled to become an S10 thunder hammer attack which will chew through Armour 12, let alone 13. I know they'll only get the 1 attack (PAGK), but if you must commit your dread, absolutely whittle down their numbers first before doing so.<br /><br />Also re: Draigo, unless the GK player is idiotic enough to have draigo run around without a paladin or termie retinue, feel free to dread rush. Otherwise, AVOID as no doubt draigo's bodyguard will have a Daemonhammer hidden somewhere there, and Draigo who is mastery level 2, along with brotherhood of psykers for the Paladins, will mean they can attempt to cast Hammerhands 3no. times (which is 3no. times you'll have to nullify on a 3+, but all it takes is a single fail!).<br /><br />That been said, the proper deployment of the Rune Priest/Njal to create anti-psychic bubbles is key to negating the advantages of the GK player.<br /><br />Great advice Spag!Menzies Tankhttps://www.blogger.com/profile/16442136130180768750noreply@blogger.com