by: farmpunk
I got the following message from Loquacious at Armored Gopher Games in Urbana, Il.:
Showing posts with label Armored Gopher. Show all posts
Showing posts with label Armored Gopher. Show all posts
Monday, August 23, 2010
Wednesday, July 14, 2010
Upcoming Tournament: Armored Gopher Games
by: farmpunk
We got an e-mail about our friends over in Champaign-Urbana, IL. having a 1500pt tourney on July 31st.
We got an e-mail about our friends over in Champaign-Urbana, IL. having a 1500pt tourney on July 31st.
Monday, June 15, 2009
1250 at the Gopher
This weekend I drove up CU to attend a 1250 tournament at the Gopher.
I had not been to a tournament since they moved into their new location, and I was impressed with how much space there was. In the old store they had troubles cramming in three 6x4 tables, in the new location they fit in five 6x4 table with plenty of room to move around.
I also have to say that this was one of the smoothest run tournaments that I had the pleasure to attend for quite some time.
The matchings were done by random lottery with latter two games paired according to victory points . You got six points for a win, three for a draw and nothing for a loss. Tie breakers would be decided by over all killpoints gained through out the day.
Of the ten players there was one Nid, one Necron, and one Tau player. The rest of the armies were marines with the majority I believe falling to the spiky variety.
Here a quick list of what I brought:
HQ- Squeaky Bobo – DP with wings and MoN
Elite- 2 Dreadnoughts with DCCW and Missile launchers
Troop- 8 berserkers in a rhino (w/ second bolter) with a fist champ
7 PM with dual plasma and a fist champ
10 CSM in a rhino (w/ havoc launcher) with dual melta, ICU, and a fist champ.
HVY- two oblits in one squad
total points was 1249
In my first round I faced off against another Chaos player who brought:
HQ- Lash DP w/ wings
Troops- 10 berserkers in a rhino (w/ second bolter, EA , and dozer) and a pw/ p pistol champ
15 1ksons with doombolt/melta bomb sorcerer
Heavy- 5 obliterators broken into two squads of two and one by it self
The mission was killpoints and the setup was pitched battle.
The table was a cites of death table with many of the buildings being solid so that was going to be hard to draw line of sight across the board. This table had a retro feel to it, almost like we were playing fourth edition again.
He won the roll to go first and set up in the center of the board spread out over three feet of the six feet available. In response I anchored my center w/ the plague marines and oblits in the highest ruin that I could and every thing else went on my extreme right flank.
He came on in a wave with the 'zerkers leading the charge and the daemon prince shifting to cause havoc in my center. While the terrain slowed his progress I focused my fire power on his oblits and stopping his one rhino.
By turn three I got on to his flank and hit it with most of my mobile forces still left. And that is where I stopped, his daemon price stood up to my zerkers, the remaining dread, and my price for three player turns. By the time it died I had lost my dread and over half of my berserkers. On the center flank I had traded my oblitorators for one of his and all of his berserkers. From that point on I spent the rest of the game trying to take out his large squad of 1ksons with my daemon price, dreadnought, full csm squad and reduced zerkers, to no avail he keep on making save after save. When the game ended on turn seven he still had three of the dust buckets left.
In the end he killed off one dreadnaught and the oblits, while I netted a DP, squad of berzerkers, and two squads of oblits.
Giving me the win at 4 to 2
The second match was against another CSM army , this time it was a pure slaneesh force.
His force was the following:
HQ- Lash sorcerer with doombolt added on
- Summoned Greater Daemon
Elite- Plasma cannon Dreadnought
- three terminators with IoS, x2 combi-plas, 1 set of dual LC and all as asp champs
Troops- 2 units of six noise marines with sonic weaponry
- one unit of 12 noise marines with champ
- six lesser daemons
The mission was capture and control with five objectives, the deployment was dawn of war.
The board was set up with two bunkers at opposite corners each holding and objective marker. The center of the table was dominated by the ruins of a warhound titan, a very nice, very large piece of scenery that held the remaining objectives.
I won the roll for first turn and placed Squeaky in the warhound and the csm w/ rhino as close to the op4 bunker as possible. First turn I made a full court press against his bunker taking the unit of NM closest to it down to two while the dreads and 'zerkers moved flat out towards it. While my oblits and PM secured the home objective in my base Squeaky ran through a squad of NM and a dreadnought.
In the end I was able to hold my home objective and contest the daemons objective(which was the only other scoring unit left on the table) with my rhinos.
Had the reserve rolls not been horrible to my opponent I don't think that I would have been able to pull of the win and would have gone into round three with a tie, but as it was I went on to play the only other undefeated player.
In the last round I face off against the Imperial Fists.
HQ- Lysander (joined to sternguard)
Elite- 10 sternguaed w/ 2 meltas and a fist in a droppod
Troops- two 10 man tac squads with las/plas and fist(?)
- one full tac squad in a rhino with fist, ml, and flamer
HVY- Thunderfire cannon
The table's mission and deployment was randomly determined for each game. We rolled Annihilation and pitched battle.
I won first player and chose to go second.
The board was set up with craters for the most part except for the two massive wall sections one on each side of the board. After seeing my opponent deploy I set up everything behind a wall section out of line of sight of his entire army.
First turn Lysander and friends dropped in and stuck one inch away from my mess of units, they quickly took down squeaky with poisoned rounds. In response I shot out four marines with oblitrators and assaulted with the zerkers and both dreadnoughts. Due to the tight space only one dreadnought and five of the zerkers were able to get into combat, but the upside was that lysander was also kept out of the fight as well. On the following player turn Lysander got into play and started to get his own back. Meanwhile the rest of his army is making a beeline towards my forces.
By my turn two Lysander is on his own and I mange to mass assault with both the CSM and the PM thanks to a poor difficult terrain roll. So at this point I have just shy of 1000 points in combat with Lysander and it still takes me two rounds to finish him off. I do so however just as the rest of his forces are reaching my lines and I am able to mount the wall and start thinning his forces.
By the end of it I was able to hide my decimated berserkers and only lost one dreadnought. While I was able to claim a far sized portion of his army.
Giving me the third win of the day at 7 – 2.
The overall standings ended up as:
Me in first place w/ traitor marines
the Imp fist took second
and Iron hands took third place by edging out the Tau by one KP.
Reflections and Impressions:
I had a great time, which had little to do with my winning and much to do with how well the tournament was run. Coupled with the relaxed atmosphere and great players I think that the 2 ½ drive was worth it. I am looking forward to the next tournament that they hold, barring illness I will be there.
I have never given the 1Ksons much thought seeing as Papa Nurgle won me over back in third edition, but they defiantly lived up to their fluff. They proved to be imposable to get rid of even with the majority of my forces beating on them.
It doesn't matter how good your list is if the dice or the mission/board are against you it is going be nigh impossible for you to win.
Lysander and a full unit of sternguard in a pod is a sick unit. Combine the rerolling bolters with the combat monster that is Lysander, and you have a group that will remove one unit from the game when they land and force you to commit far more than their points to get rid of them.
I had not been to a tournament since they moved into their new location, and I was impressed with how much space there was. In the old store they had troubles cramming in three 6x4 tables, in the new location they fit in five 6x4 table with plenty of room to move around.
I also have to say that this was one of the smoothest run tournaments that I had the pleasure to attend for quite some time.
The matchings were done by random lottery with latter two games paired according to victory points . You got six points for a win, three for a draw and nothing for a loss. Tie breakers would be decided by over all killpoints gained through out the day.
Of the ten players there was one Nid, one Necron, and one Tau player. The rest of the armies were marines with the majority I believe falling to the spiky variety.
Here a quick list of what I brought:
HQ- Squeaky Bobo – DP with wings and MoN
Elite- 2 Dreadnoughts with DCCW and Missile launchers
Troop- 8 berserkers in a rhino (w/ second bolter) with a fist champ
7 PM with dual plasma and a fist champ
10 CSM in a rhino (w/ havoc launcher) with dual melta, ICU, and a fist champ.
HVY- two oblits in one squad
total points was 1249
In my first round I faced off against another Chaos player who brought:
HQ- Lash DP w/ wings
Troops- 10 berserkers in a rhino (w/ second bolter, EA , and dozer) and a pw/ p pistol champ
15 1ksons with doombolt/melta bomb sorcerer
Heavy- 5 obliterators broken into two squads of two and one by it self
The mission was killpoints and the setup was pitched battle.
The table was a cites of death table with many of the buildings being solid so that was going to be hard to draw line of sight across the board. This table had a retro feel to it, almost like we were playing fourth edition again.
He won the roll to go first and set up in the center of the board spread out over three feet of the six feet available. In response I anchored my center w/ the plague marines and oblits in the highest ruin that I could and every thing else went on my extreme right flank.
He came on in a wave with the 'zerkers leading the charge and the daemon prince shifting to cause havoc in my center. While the terrain slowed his progress I focused my fire power on his oblits and stopping his one rhino.
By turn three I got on to his flank and hit it with most of my mobile forces still left. And that is where I stopped, his daemon price stood up to my zerkers, the remaining dread, and my price for three player turns. By the time it died I had lost my dread and over half of my berserkers. On the center flank I had traded my oblitorators for one of his and all of his berserkers. From that point on I spent the rest of the game trying to take out his large squad of 1ksons with my daemon price, dreadnought, full csm squad and reduced zerkers, to no avail he keep on making save after save. When the game ended on turn seven he still had three of the dust buckets left.
In the end he killed off one dreadnaught and the oblits, while I netted a DP, squad of berzerkers, and two squads of oblits.
Giving me the win at 4 to 2
The second match was against another CSM army , this time it was a pure slaneesh force.
His force was the following:
HQ- Lash sorcerer with doombolt added on
- Summoned Greater Daemon
Elite- Plasma cannon Dreadnought
- three terminators with IoS, x2 combi-plas, 1 set of dual LC and all as asp champs
Troops- 2 units of six noise marines with sonic weaponry
- one unit of 12 noise marines with champ
- six lesser daemons
The mission was capture and control with five objectives, the deployment was dawn of war.
The board was set up with two bunkers at opposite corners each holding and objective marker. The center of the table was dominated by the ruins of a warhound titan, a very nice, very large piece of scenery that held the remaining objectives.
I won the roll for first turn and placed Squeaky in the warhound and the csm w/ rhino as close to the op4 bunker as possible. First turn I made a full court press against his bunker taking the unit of NM closest to it down to two while the dreads and 'zerkers moved flat out towards it. While my oblits and PM secured the home objective in my base Squeaky ran through a squad of NM and a dreadnought.
In the end I was able to hold my home objective and contest the daemons objective(which was the only other scoring unit left on the table) with my rhinos.
Had the reserve rolls not been horrible to my opponent I don't think that I would have been able to pull of the win and would have gone into round three with a tie, but as it was I went on to play the only other undefeated player.
In the last round I face off against the Imperial Fists.
HQ- Lysander (joined to sternguard)
Elite- 10 sternguaed w/ 2 meltas and a fist in a droppod
Troops- two 10 man tac squads with las/plas and fist(?)
- one full tac squad in a rhino with fist, ml, and flamer
HVY- Thunderfire cannon
The table's mission and deployment was randomly determined for each game. We rolled Annihilation and pitched battle.
I won first player and chose to go second.
The board was set up with craters for the most part except for the two massive wall sections one on each side of the board. After seeing my opponent deploy I set up everything behind a wall section out of line of sight of his entire army.
First turn Lysander and friends dropped in and stuck one inch away from my mess of units, they quickly took down squeaky with poisoned rounds. In response I shot out four marines with oblitrators and assaulted with the zerkers and both dreadnoughts. Due to the tight space only one dreadnought and five of the zerkers were able to get into combat, but the upside was that lysander was also kept out of the fight as well. On the following player turn Lysander got into play and started to get his own back. Meanwhile the rest of his army is making a beeline towards my forces.
By my turn two Lysander is on his own and I mange to mass assault with both the CSM and the PM thanks to a poor difficult terrain roll. So at this point I have just shy of 1000 points in combat with Lysander and it still takes me two rounds to finish him off. I do so however just as the rest of his forces are reaching my lines and I am able to mount the wall and start thinning his forces.
By the end of it I was able to hide my decimated berserkers and only lost one dreadnought. While I was able to claim a far sized portion of his army.
Giving me the third win of the day at 7 – 2.
The overall standings ended up as:
Me in first place w/ traitor marines
the Imp fist took second
and Iron hands took third place by edging out the Tau by one KP.
Reflections and Impressions:
I had a great time, which had little to do with my winning and much to do with how well the tournament was run. Coupled with the relaxed atmosphere and great players I think that the 2 ½ drive was worth it. I am looking forward to the next tournament that they hold, barring illness I will be there.
I have never given the 1Ksons much thought seeing as Papa Nurgle won me over back in third edition, but they defiantly lived up to their fluff. They proved to be imposable to get rid of even with the majority of my forces beating on them.
It doesn't matter how good your list is if the dice or the mission/board are against you it is going be nigh impossible for you to win.
Lysander and a full unit of sternguard in a pod is a sick unit. Combine the rerolling bolters with the combat monster that is Lysander, and you have a group that will remove one unit from the game when they land and force you to commit far more than their points to get rid of them.
Friday, February 27, 2009
Calling out the Gopher
I am headed up to CU for the weekend so I would like to make a public challenge to JibJeb and Iron, bring out your little toy men and get ready to throw down some dice. Seeing as Valentines day isn't too far gone I thought that I would show Mr. JibJeb some love. To this end I am bringing 2200 points of slow-ass-no-movement-having troops. Nothing in my army will be able to move more than 6” in a turn with out running. In the same spirit of love, I will even leave my sweet sweet forces of Chaos at home and bring only some of the Emperor's lapdogs. This game could be painful.
To all (three) of you who are shocked that I am fielding, let alone own, an imperial army, one of the guys at my FLGS was selling off a massive amount of Black reach models. In all I picked up 10 dreadnoughts, 68 terminators, and 81 tac marines. The guy was also gracious enough to toss in a bunch of bits that included various weapon options for terminators and dreadnoughts after the army was already sold.
The army is also even only a few skull shoulder icon away from being a complet Relictors army, (assemble and painted GW Plastic grey). It was a great deal from a super nice guy who's plan is to field 11 Valkyries in the new IG codex. He is even going to add the WW2 nose art to them, and how cool will that look, I am just happy that I was able to help with this in some small way. So my sixth army is an imp force, now I just need to find some old Alpha Legion paint schemes...
Peace
-Chambers
To all (three) of you who are shocked that I am fielding, let alone own, an imperial army, one of the guys at my FLGS was selling off a massive amount of Black reach models. In all I picked up 10 dreadnoughts, 68 terminators, and 81 tac marines. The guy was also gracious enough to toss in a bunch of bits that included various weapon options for terminators and dreadnoughts after the army was already sold.
The army is also even only a few skull shoulder icon away from being a complet Relictors army, (assemble and painted GW Plastic grey). It was a great deal from a super nice guy who's plan is to field 11 Valkyries in the new IG codex. He is even going to add the WW2 nose art to them, and how cool will that look, I am just happy that I was able to help with this in some small way. So my sixth army is an imp force, now I just need to find some old Alpha Legion paint schemes...
Peace
-Chambers
Tuesday, January 20, 2009
AGG Tourney 1/17/09
So even though it was boot-crack cold outside, I ventured back to C-U to play in the Tourney.
There were 6 of us total. SandWyrm came over to play too.
in addition to SandWyrm, and myself, Iron, JibJeb, JumpShootJump, and Zerkerboy showed.
First Round:
I was up against Zerkerboy, and his Khorne-inspired list. 2 'zerkers in rhinos, Jump Lord, and one squad on foot, with a squad of Devs, and a Defiler. The Devs went in a building in his deployment, with the Defiler to my right of the building, and a squad standing in ruins to the right, next to the objective. there was a rhino to the right of the ruins, with a lord behind it, and a rhino behind the building.
I had the Inq. Lord on top a building on the left center of my deployment zone. with the objective on the bottom floor. Exorcists behind the building. Seraphim and cannoness ready to jump to the front. Rhinos to the right to go forward and engage the enemy, then whichever squad got chewed up would fall back to my objective.
I felt good about facing an assult army with my amount of long range threat. The Inq. Lord squad did a good job tearing up the Devs, and got them to run. I had angled one exorcist around to get shots from my right side of the board, since the Lord was jumping close behind a rhino. The defiler never really did a lot, as I kept hitting it with some anti-tank. It was immobilized on turn 2 I think. I ended up contesting his objective, and managed a slight victory. I managed to get a SoB squad over to kill off one of his squads sitting on his objective.
2nd Round: was JibJeb and the only named character of the tourney. Pedro found his way to the battle. there were 2 tac squads with lascannon, broken into combat squads. I think there were meltas in the other comabt squads. 2 rhinos, 10sternguard borken into combat squads. 1 squad with a missile launcher, the other squad with Pedro there was also a techmarine with a thunderfire in the building with a lascannon and missile launcher.
I honestly don't remember what the mission was. It had something to do with Troops being scoring, which I knew would be bad for me having 2 troops vs. his 6 troops. He also had the las cannons to mess up my exorcists.
to summarize... when you go for an agressive gambit to kill 2 combat squads and Pedro in rhinos in the center of the board, it helps to be able to crack open the rhinos. I think Pedro's rhino withstood 7-8 penetrates to it, and because of smoke, nothing happened to it. so Pedro's Sternguard and the other assult-y tac squad got out and beat the crap out of my girls, who were close to the rhinos now. I got massacarred.
3rd Round: after feeling badly beaten up, I played Iron. Iron plays Iron hands lists, I expected a lot of armor. There was an Ironclad Dread, an Assult Cannon Dread, a Las cannon/ ML dread, a Vindicator, and an autocannon pred. Then 2 5-man tac squads, and a Techmarine w/conversion beamer. and a Land Raider. gah. armor. lotsa armor.
it was a good game. the goal was to keep troops alive and scoring at the end of the game. I for the most part hid the girls behind a building, and used the Seras, cannoness, and Exorcists to beat up on stuff. I got a massacare. Iron had too few troops. I just had to kill his small squads, and keep mine. admittedly the troops in the Land Raider were tough to get to. He got the satisfaction of shooting the cannoness in the face with an autocannon, and taking her head off in a failed 2+ save.
4th Round: I played JumpShootJump, and his Tau. He was running 1hammerhead with railgun, 2hammerheads w/Ion cannon. 1 Devilfish, 1 Crisis suit leader, 4 squads of firewarriors, and a squad of pathfinders. we had 'L' shaped deployment zones. I had first turn. The Inq. Lord got the pathfinders to below 50%, and they ran away. the Seraphim were able to get a 1st turn charge because of the deployment zones, and made a firewarrior squad run, then got shot up by the other firewarriors. Cannoness ended up missing a charge by an inch, and getting eaten alive by rapid fire plasma rifles.
In the end, I had 2 troops sitting on uncontested objectives, he had 2 hammerheads, a devilfish, and a crisis suit left.
So, JibJeb got first, I got 2nd, and Zerkerboy / SandWyrm tied for 3rd. It was a good day. All had fun, I believe. We need to find the army that can survive Iron's horrible rolling.
peace,
-Farmpunk
There were 6 of us total. SandWyrm came over to play too.
in addition to SandWyrm, and myself, Iron, JibJeb, JumpShootJump, and Zerkerboy showed.
First Round:
I was up against Zerkerboy, and his Khorne-inspired list. 2 'zerkers in rhinos, Jump Lord, and one squad on foot, with a squad of Devs, and a Defiler. The Devs went in a building in his deployment, with the Defiler to my right of the building, and a squad standing in ruins to the right, next to the objective. there was a rhino to the right of the ruins, with a lord behind it, and a rhino behind the building.
I had the Inq. Lord on top a building on the left center of my deployment zone. with the objective on the bottom floor. Exorcists behind the building. Seraphim and cannoness ready to jump to the front. Rhinos to the right to go forward and engage the enemy, then whichever squad got chewed up would fall back to my objective.
I felt good about facing an assult army with my amount of long range threat. The Inq. Lord squad did a good job tearing up the Devs, and got them to run. I had angled one exorcist around to get shots from my right side of the board, since the Lord was jumping close behind a rhino. The defiler never really did a lot, as I kept hitting it with some anti-tank. It was immobilized on turn 2 I think. I ended up contesting his objective, and managed a slight victory. I managed to get a SoB squad over to kill off one of his squads sitting on his objective.
2nd Round: was JibJeb and the only named character of the tourney. Pedro found his way to the battle. there were 2 tac squads with lascannon, broken into combat squads. I think there were meltas in the other comabt squads. 2 rhinos, 10sternguard borken into combat squads. 1 squad with a missile launcher, the other squad with Pedro there was also a techmarine with a thunderfire in the building with a lascannon and missile launcher.
I honestly don't remember what the mission was. It had something to do with Troops being scoring, which I knew would be bad for me having 2 troops vs. his 6 troops. He also had the las cannons to mess up my exorcists.
to summarize... when you go for an agressive gambit to kill 2 combat squads and Pedro in rhinos in the center of the board, it helps to be able to crack open the rhinos. I think Pedro's rhino withstood 7-8 penetrates to it, and because of smoke, nothing happened to it. so Pedro's Sternguard and the other assult-y tac squad got out and beat the crap out of my girls, who were close to the rhinos now. I got massacarred.
3rd Round: after feeling badly beaten up, I played Iron. Iron plays Iron hands lists, I expected a lot of armor. There was an Ironclad Dread, an Assult Cannon Dread, a Las cannon/ ML dread, a Vindicator, and an autocannon pred. Then 2 5-man tac squads, and a Techmarine w/conversion beamer. and a Land Raider. gah. armor. lotsa armor.
it was a good game. the goal was to keep troops alive and scoring at the end of the game. I for the most part hid the girls behind a building, and used the Seras, cannoness, and Exorcists to beat up on stuff. I got a massacare. Iron had too few troops. I just had to kill his small squads, and keep mine. admittedly the troops in the Land Raider were tough to get to. He got the satisfaction of shooting the cannoness in the face with an autocannon, and taking her head off in a failed 2+ save.
4th Round: I played JumpShootJump, and his Tau. He was running 1hammerhead with railgun, 2hammerheads w/Ion cannon. 1 Devilfish, 1 Crisis suit leader, 4 squads of firewarriors, and a squad of pathfinders. we had 'L' shaped deployment zones. I had first turn. The Inq. Lord got the pathfinders to below 50%, and they ran away. the Seraphim were able to get a 1st turn charge because of the deployment zones, and made a firewarrior squad run, then got shot up by the other firewarriors. Cannoness ended up missing a charge by an inch, and getting eaten alive by rapid fire plasma rifles.
In the end, I had 2 troops sitting on uncontested objectives, he had 2 hammerheads, a devilfish, and a crisis suit left.
So, JibJeb got first, I got 2nd, and Zerkerboy / SandWyrm tied for 3rd. It was a good day. All had fun, I believe. We need to find the army that can survive Iron's horrible rolling.
peace,
-Farmpunk
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