Saturday, October 24, 2009

Duck... Duck... GOOSE EGG!!!

Farmpunk and I went down to the FLGS-South for the tourney on Saturday. I came away with 2 draws (11 and 12 pts each) and a massacred loss (the goose-egg zero), while Farmpunk got a Major Loss, a Major victory, and a massacred loss. I came in 11th of 17 overall, while Farmpunk was probably 8th or 9th.

Farmpunk had some issues with an opponent of his, while I (for once) was really happy with the sportsmanship of all 3 guys I played. I have no complaints whatsoever and look forward to playing them all again.

While my game performance was lacking, I did win the painting contest with the Fleet Officer I finished up the night before (pic above). For the first time in over a year my whole army was painted, and I got many, many complements on how good it looked. I really went all out with new bases, unit numbers, and everything. I'll take some pics of the army later this week and post them.

My List

205 CCS w/4 x Melta, Astropath, Fleet Officer, Chimera (Hull Heavy Flamer)

65 Marbo

155 Veteran Squad w/3 x Melta, Chimera (Hull Heavy Flamer)
155 Veteran Squad w/3 x Melta, Chimera (Hull Heavy Flamer)
155 Veteran Squad w/3 x Melta, Chimera (Hull Heavy Flamer)
170 Veteran Squad w/3 x Plasma, Chimera (Hull Heavy Flamer)

Fast Attack
120 3 Scout Sentinels w/Autocannons
145 Hellhound w/Hull Multi-Melta

Heavy Support
165 Leman Russ Battle Tank w/Hull Lascannon
165 Leman Russ Demolisher w/Hull Heavy Flamer

1500 Total

First Battle
Mixed Kill Point/Objectives with Spearhead Deployment

My first opponent was playing Salamanders, so I'll call him SalMan. SalMan was running a mostly foot-based force with lots of plasma cannons, 2 multi-meltas, and a pair of Vindicators for support.

(SalMan's Army)

170 Master of the Forge w/Conversion Beamer, Bike, Servo-Arm

200 Venerable Dreadnought

195 Tactical Squad w/Multi-Melta, Flamer, Sgt. (Combi-Plasma, Power Weapon)
195 Tactical Squad w/Multi-Melta, Flamer, Sgt. (Power Fist)
195 Tactical Squad w/Multi-Melta, Flamer, Sgt. (Power Fist)

Heavy Support
295 Devastator Squad w/4 x Plasma Cannon
125 Vindicator
125 Vindicator

The deployment was spearhead, and I rolled first turn. There was one objective in each table quarter, and each one you controlled would add 2 Kill Points to your total.

I did lots of damage to SalMan, but I concentrated (out of habit) on grabbing objectives first and Kill Points second. So, even though I had 2 objectives at game end to his 1, we pulled a draw. Had I spend less energy on grabbing that last objective and more on killing his guys, I might have been able to pull out a minor victory. Oh well...

I did like what Sal did with his Master of the Forge. He hung out on the far table edge for most of the game shooting conversion beams at me, but was able to scoot forward (being on a bike) on the last couple of turns to threaten an objective. Had I not been able to block his path with a Chimera, he would have stood a good chance of contesting one of my objectives late in the game.

Result: Draw

Second Battle
2 Objectives

This time I was playing White Scars in a more traditional capture and control mission where objectives came first and Kill Points would only be used to determine the difference between a minor win, major win, or massacre. I'll call my opponent "KhanScar".

I don't have a copy of KhanScar's list, but he had Kor'Sarro Khan + a squad in a Rhino, 2 tactical squads in Rhinos, 1 Tac squad with a lascannon in a Lascannon Razorback, and a Vindicator.

I rolled first turn again, and we had one objective behind some rocks in the middle of his table edge directly across from me. The other objective was near the table edge on my left.

And here was my mistake:

I'd never played against a Khan list before, so I didn't understand that KhanScar was outflanking 3 Rhinos. I thought he was putting those transports in regular reserve. So I set up assuming that he would be putting everything across the table from me in order to hold on to his objective.

When that didn't turn out to be the case I was caught flat-footed and I had to run reinforcements back to my objective when a Rhino popped out on that side. Out of the 3 Rhinos he outflanked, my Fleet Officer was able to deflect one onto the right side of the board where it couldn't do very much. But I still had to deal with Khan and a single tactical squad.

I sent the CCS, the Demolisher, and a troop Chimera down to support the Plasma Vets I'd left to guard the objective, but it wasn't enough. I killed Khan's squad, but the Demolisher missed the Tac squad totally (As in he hit the Chimera next to him) with it's Demolisher Cannon and I didn't get the extra turn I needed to run the Sentinels those last few inches in to contest it.

Across the table, I crushed his defenders and took the objective. Giving us both one objective at the end of turn 6.

Result: Draw

Third Battle
Pure Kill Point Mission

The last mission was a straight-up annihilation with a Dawn of War deployment. My opponent was running Codex Marines. I'll call him SkullFire.

125 Chaplain w/Power Armor, Rosarius, Crozius Arcanum

200 Terminator Assault Squad (4 Termies) w/2 x Lightning Claws, 2 x TH/SS

235 Tactical Squad w/Meltagun, Missile Launcher, Power Fist, Rhino
235 Tactical Squad w/Meltagun, Missile Launcher, Power Fist, Rhino
230 Tactical Squad w/Flamer, Missile Launcher, Power Fist, Rhino

Heavy Support
275 Land Raider Crusader w/TL-Assault Cannon, Hurricane Bolters, Multi-Melta
85 Whirlwind
115 Vindicator

My setup was nearly perfect. His Land Raider and Rhinos were set up such that he would have to conga-line into my massed Chimeras from my right. With the Demolisher in the middle to hammer termies and the Russ to provide AT backup. On my left, I had the Hellhound, a Chimelta squad, and the Sentinels ready to take down his Vindicator and a Rhino. Really, it doesn't get much better in terms of setup.

And that's when my dice took a giant, steaming, corn-encrusted dump on me.

For the first 2 turns nobody died on either side. This hurt me more than SkullFire. As he had a chance to move his units up into position. Then the Termies got out of the Land Raider.

I still should have had him, but I kept rolling 1's to wound with my meltas. I poured at least twice the typical amount of fire it should have required to kill those Termies into the squad only to have the Chaplain and a single Lightning-Claw Termie walk out of it and smack my Chimeras around. All while Rhinos full of Tac squad were free to drive up and kill my Chimeras with single melta shots.

One of my melta Vet squads rolled three 1's to wound his termies, then on the next turn they rolled three 2's to hit his Land Raider. The Russ didn't kill or even stun a single tank over 7 turns of firing. The Sentinels did nothing to a Rhino for 3 turns. It was so bad our onlookers were wincing when I rolled. Ugggh!

Result: Loss by Massacre


When I was making my list, I went back and forth between taking Marbo or trading him and the Russ for a couple of Stormtrooper squads with meltas. In retrospect, I think the Stormies would have helped me more in the last 2 missions, while Marbo really only shined in the 2nd mission and the Russ didn't do a whole lot in any of the games.

The Fleet Officer (beyond winning the painting contest) was also of questionable use. He only helped me in 1 of my 3 games. And even then he only managed to divert one outflanking enemy squad. A demo charge for the plasma vets might have been a better buy.

Beyond that, I just need to get used to thinking in terms of the new mission styles I encountered today. As well as making sure I understand what's happening with the other guy's reserves. And hey, some of it was luck too. I drew 3 good Marine players. Had I played Nidkid again or the Trukk Orks, things might have been different for me.

I'll close with some pics of the other good-looking armies I saw at the tourney. The Albino Ork Trukk Mob definitely deserves special mention. Especially since the guy built an entire pedestal to wheel them around on! His Warboss won 3rd place in the painting contest.


  1. Wow - your fleet officer is beautifully painted! Look at those highlights on the backs of the hands - amazing! The fact that the full-size picture still looks just as good is a testament to your skill.

  2. PTR's right - it's a lovely paint job...

    ...but where's the family photo of all the chaps in your newly finished army? Hmm?

  3. Thanks guys. I'll get the "family" photos up in a day or two.

    Be sure to check out the pics I took of the other armies. It was a very pretty tourney. Even Farmpunk was sporting 3 colors on everything and showing off his Saint model. :)

    Of course now I'm going to be shamed now into finishing off my carry-board with terrain.

  4. you are right the ork army is great I like that he uses a DIY Ork Dread based on a GW paint pot and the killa kans are based on testors paints. in short a heavily converted army.
    besides that a great post.

  5. My favorite conversion of his is the battlewagon in the upper-right. It uses an Empire cannon from WHFB as the main gun. :)

  6. fyi, the outflanking khan thing shouldn't have been a surprise. your opponent has to explicitly state to you that the reservers are outflanking, otherwise they come in as normal reserves. so either he didn't tell you, which is kind of a jerk thing to do, or you've got wax in your ears.

    sorry things didn't go better for you guys. i would have gone myself, but i just didn't want to make the drive down there without more info than i had. that and i dropped my marine army, breaking 30+ models into many, many little pieces...

  7. I had wax in my ears.

    When he told me he was outflanking, I assumed he meant one squad because I thought Khan would only let you outflank his squad, not all his tac squads.

    I was a bit short on sleep, so I blame myself. :)

  8. Nice summary of the tournament--I took the BT army that you put at the bottom of your post. We didn't get to play at this tournament or the last, but perhaps in the future.

    I love all the pics of your Tallarns--they have me wanting to get back to painting mine for the next tournament. :)


  9. Where do you live Caanaan? We could get a game in sometime if you're close to Indy. I live up on the north side of Indy in Carmel. Farmpunk is over on the north-east side.

  10. I would definately be interested in getting a game in sometime. I am finishing my masters thesis between now and January, so I might not be able until after that, but...

    All three of the 'other' armies you posted were from the gaming group I play with, and we all live in or near Indy. Two in the Beech Grove area, and one in Mooresville. I am sure that we would all be interested in playing. It's always nice playing a good looking army and a good sport. :)

  11. Well let us know. We play most Wednesdays at the Game Preserve in the Fashion Mall. And we've talked about getting down to the Mooresville store (dunno the name) to check it out sometime, Nate's been anxious to get us down there for a visit.


out dang bot!

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