If anyone missed it, GW dropped their rulebook FAQ over the weekend. So what's it entail?
A lot of the questioned asked were, it seems, asked by people who weren't sure how to read.
Q: "Do I lose the game if I don't have models on the table?"
Q: "What if I have stuff alive, it's just in reserves?"
A: "Yes, that still means you have nothing on the table, so you lose."
Q: "But what if I start the game with everything in fliers, which have to be in reserves?"
A: "Then you have nothing on the board, and you lose. Your opponent thanks you."
There are, however, a couple of things worth noting. A few "ambiguities" were cleared up. Yes, weapon emplacements are separate targets from a bastion, the ground, or the anti-matter taking up the same space. You can shoot it.
No, a Grounded FMC is not still up in the air, dodging bullets with uncanny grace. It's on the ground, usually writhing in pain.
A few things took a turn for the interesting.
Heavy skimmers can't Jink (here's looking at you, Necrons).
FMC's can Skyfire.
FMC's that are gliding, or fliers that are hovering, *can't* opt to skyfire.
Psychic powers can't overwatch, but can Snap Fire during your own shooting phase.
Fliers (and FMC's) can only ever be hit by a Snap Fire. Nova's, Beams, and other such goodies can't touch this (que MC Hammer).
FnP *can't* be taken vs insta-death effect wounds, even if you're an Eternal Warrior... but you don't die instantly, so that's a plus.
Beam powers are only Denied by the first unit they touch, after that it's free game.
There's more, but by nature of you being here in the first place, I'll go ahead and assume you can find and read the thing for yourself.
So how's it look, all told? A lot of it, as I said earlier, was simply a reiteration for those who didn't read things before asking why something was broken. There were a couple of actual errata style changes (that were in the FAQ, not the errata, oddly enough), and otherwise a handful of good useful answers. There were also a few clarifications that I suppose were needed if you read deeply enough into a few sections to dig a hole, but went along with the common sense idea (apparently it was necessary to tell us that assault grenades eliminate the initiative penalty for assaulting through cover).
Scratch all that then - it seems that all of these (and more) were fixed with updated army FAQ's to boot. And Incubi and Huskblades just became AP2. This really is a good day.
I guess this calls for some serious kudos... the question remains, though, is there anything unanswered? No system is perfect, so I'm sure there's something somewhere... and I'd be interested to know what it is... back to the comments!