Wednesday, December 1, 2010

New Grey Knight Rumors: Part I

by SandWyrm


Here's the newest rumors from over at Blood of Kittens concerning the new Grey Knights codex. Along with my own commentary in red.
Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.


1. GK codex WILL NOT have inducted units. Allies are effectively gone!
Ok, we expected this. Huzzah!
2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. That means Penitent Engines, Argo flagellants, Priests are in.
What? This seems to be pretty random if the only non-GK troops, as the recent BoLS rumors would have you believe, are only in the retinues of the Inquisitors. These units would then stick out like sore thumbs. I mean, is a unit of Grey Knights really going to get all that jazzed by the ravings of a mere preacher? Pinch of Salt time.
3. GK and GKT have plastic kits and will be troop choices.
Reasonable.
4. Release Date is March-May window.
I'm starting to think they are still working on the 'Dex. Should we regard these rumors as actual rumors or trial balloons?
5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.
I find this highly dubious. GW has been adding more variety in the 5th Edition codices, not less. If true this would be Necron-bad in terms of build variety.
6. Look for HQs changing the FoC around
That's hardly new, or even a bad guess if you really have no information at all. Only the IG Codex hasn't had this.
7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have  a place in the GK codex
Ok, so where? Unless the Inquisitors are going to run around in ridiculous blobs of 50 henchmen, this means that we'll get Stormtroopers as Elites/Troops just as the rumors a month ago said we would.
8. Assassins are in as an Elite slot and any type of GK army can take them.
Ok. 
Let us start with the mundane stuff


GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear
I call BS. The Super-Elites of the Imperium aren't Fearless, but BA Sanguinary Guard are?
GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven.
So exactly what we have now, plus Razorbacks and the Stormraven. That's hardly limiting.
All GK vehicles are immune to Shaken and Stunned.
Interesting.
Stormraven is not a dedicated Transport.
I never thought that it would be.
GKs do not get Bikes, Jump Packs, or Chaplains
They'd better be teleportn' then!
All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.
That seems... ridiculously overpowered.
GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)
That seems... ridiculously underpowered. Better hope they get Stormtroopers after all.
Let us get down to some specifics


Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.
Sounds about right.

The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.
"And you shall have my Smurfette doll! And you shall get my lucky bottlecap!"
All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.
Bye-bye Daemons. Thanks for playing! 

Come to think of it, my Sanguinary Guard won't be happy either, as they won't be getting infernus pistol shots off with a rule like that.
All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.
Awe. Better hope they don't get stuck in with a Trygon.
Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.
Someone will have to tell me how Beast Master squads work.
Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors
We'd better be talking platoons or a Last-Chancer-like ability to split up henchmen any way you want into smaller squads.
Holocaust is now 12 inch large blast
12" blast, or 12" range on a large blast? It could make quite a difference!
Mystic is now only a teleport homer
Sounds weak.
All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport.
You said that already!
All GK vehicles are psykers with LD 10
Sounds like those vehicles need a purgin'. Didn't we learn anything from the Dark Age of Technology?
Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14
Eff-you Imperial Guard! Eff-you all to Horus!
GKs have access to GK Command Squads giving them access to Apothecaries (FNP)
We all expected something like that.
Vindicare has unlimited ammo for all special shots.
'Bout Damn time!

All in all, half of these rumors just seem to me to be made up. While others look like good educated guesses. I'd advise taking them all with a healthy dose of sodium chloride.

Tasty is supposed to post more rumors for his members later. I'll save you the trouble of registering and post them here once I get them. :)

6 comments:

  1. I'm curious about Tasty's sources, and how long those sources will be able to remain sources. GW's pretty strict.
    It could be leaks from playtesters, but I'd bet those playtesters might not be playtesting much longer.

    I'm taking a lot of this with a grain of salt, I think there's still plenty of speculation or wishes in this rumor list.

    There should be official print runs going out in the next month, I'd think.
    we'll see how much pans out.

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  2. Just to clarify, the Beast Master(s) work thusly...

    You can take X Beast Masters in a squad. Each can take Y of this beast, OR Z of this beast, OR... etc etc.

    Basically each guy gets his pets, so you can have a lone keeper, or a zoo of hilarity running across the board.

    And I hope their vehicles get Ld values... then Vect's orb of "I kill anything with a Ld" will make them cry. A lot. Bahaha. Not that I use Vect anyway, really... ah well.

    In the end... yeah, seems like a decent amount of possible stuff, and a lot of plain WTF??!! moments. But that's how these tend to go...

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  3. Its a bit of a shame that inducted squads will no longer be allowed. It was a great way for me to organically mix GK and my IG.

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  4. It would be less about Vect and more about the Crucible of Malediction--every Psyker in 3d6" takes a Leadership test or is removed. If every single model is a Psyker, that's a lot of dead GKs even at Ld9/10.

    Also, Combat Tactics + ATSKNF is preferable to Fearless in every conceivable way. It's what an elite force would have in game terms. Fearless on Space Marines is a detriment.

    It says "you get all the good parts of the Morale rules, can run away from fights you know you can't win, and stay in fights you can--but don't worry about that whole Sweeping Advance business--if that happens we'll just pretend you're Fearless for the next two seconds!"

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  5. All Speculation! I do like the 6" daemon dropping thing! How do you like that dodger3? Or remove any model! Nice!

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  6. It means that instead of not dropping within ~12" of Daemonhunters AND Space Marines AND Imperial Guard because of Inquisitor Mystics, I get to drop where I'd normally drop. Which is never within 6" of anything.

    Hurts people with training-wheels easymode Deep Strike far more than it hurts me, because those people actually aim within 6" of stuff.

    ReplyDelete

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