So this Saturday I drove Strung Muppet and myself up to Lafayette to take part in "A Day Shrouded in Darkness" hosted by the Game preserve and Ursa's Den. The missions were good, with just a few minor things needing to be tweaked. All of my games were incredibly close and a lot of fun. There was almost full turn out and each person there was extremely enjoyable. Luckily I brought my camera and took a good amount of pictures.
I guess it is worth mentioning that of the 12 people there, it was broken into two sides, Forces of Order, and Forces of Disorder. My marines fulfilled their destiny and joined the side of Disorder to help keep the sides equal numbers. That way it wasn't as likely for Marines to be fighting Marines, well except everyone was surprised by the turnout. I know there were two tyranid players, and one Eldar player. Everyone else was MEQ. Two forces of chaos, and my Blood angels finished out the Darkside, while Grey knights led the rest of the Space marines for the Emperor!
My list was the following;
Reclusiarch; Jump pack
2x priests; power weapons and inferno pistols
Furioso dread; meltagun, heavy flamer, blood fists.
Assault squad; jump packs, meltagun x2, power weapon
Assault squad; jump packs, meltagun, flamer, power weapon
Typhoons x2 (squad)
Vanguard vets x5; jump packs, powerfist
Stormraven; TL assault cannon, TL multi-melta, Bloodstrikes x4
Mission 1: The Midnight Landing
For my first game I was paired against marines of a familiar color. I have played against The Brotherhood before, but mostly with my Tyranids. This mission was constant night fighting, and the list with the most units capable of deepstriking was the attacker. Well that is obviously my list, so The Brotherhood sets up first, and can move terrain pieces a bit. But then Attacker gets to go first. Which for me didn't matter too much as my army is designed to be able to fully reserve anyways.
I was enjoying the idea of this mission, it is constant night fight, so I can get in his face easy, I'm given first turn, and its built around deepstriking. I kept reading down the mission sheet, and it was a Kill point game. OK, that is do-able,.... wait what? Oh joy, Modified killpoints. Every time you broke a hundred, you added a killpoint. So something 100+ was 2, 200+ was 3 etc. Now that can be dealt with, it is point value kill points. The kicker, any unit arriving via deepstrike was an extra killpoint.
So Reclusiarch = 3kp, each priest = 3kp, each assault squad = 4kp. I totaled 27KP for that mission.
I need to state now, reading back over the mission, I misplayed/cheated. Not only was any unit that was able to deepstrike forced to be in reserves, but they had to deepstrike in as well. I had turbo boosted my Stormraven and typhoons on from the board edge. Now it took them two turns of turbo boosting almost just to get to the fight, so I'm not sure how much of a difference it would have made, but it was an incredibly close game, and came down to one model each.
So the Plasma Drake's first tournament, along with my Storm Raven, performed well and squeezed out a win. And those darn Typhoons? Well, it seems there were 3 bonus points for having a unit arrive late from reserves. I tried not to make it too long, so that is the overview and game 1. Next time will be Games 2 and 3.
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