by Anonymous Foodie
My first game against Thawn (and Farmpunk's non-Purifier GK's) was last night at the good ol' game store. The list itself is pretty solid (although low-ish on long-range fire, which helps my DE a lot), and also the same that he took to Kokomo for the shenanigans there.
But today, we focus on Thawn.
Worth the points? Yeah.
He's good. As much as I wish he wasn't his own scoring unit (contesting would be pretty powerful on its own, as well as KP denial), if any army is going to get a bonus scoring unit, GK's (with their low model count) probably deserve it.
|you assured me that its total lack of movement was due to it bein' tired, and shagged out following a prolonged squawk.|
Besides, the guy just looks so cute during his power naps it's hard to stay mad at him for long.
Like anything else, you have to plan around him. Yes, he will be getting back up (every turn after dieing 4 times in my case). In terms of killiness? Nothing terribly special. So yeah you have to babysit him, but as a result it doesn't take *that* much of a unit to do a decent job of it.
That said, Thawn did (at least almost) hold the power to pulling a tie game instead of (happy dance) one of my first wins over farmpunk. At that point the store was closing and we were both rushing and sort of half-moving things that we thought were important to get done as fast as possible. I'm pretty sure we forgot to even roll to see if we *had* a turn 6.
At the end I had Warriors on each Objective (we just dubbed the Bastions in each corner to be the bases, and you had to be in or touching them). His Strike Squads that hopped down from their magical spezz ships to gather on the objective in my corner, while Thawn ended up running at the other.
Thawn had the movement to give the bad touch to my objective for a contest (although I also had 3 Raiders that could have formed a wall around it had I given much thought to them. Also one had a unit inside that could have made a nice speed bump as well).
Likewise the Strikers that moved away from the Objective to get a clear shot at my Warriors (who would have had both cover and Feel No Pain from lancing the Vindicare) could have just hugged it in the end instead.
A bit convoluted at the end because, like I said, we were both in a rush. But hey, who said battle would be easy?
Thawn? Annoying. Better in Close Combat, when you can send him after 1 of 2 objectives, but in most other games he'll be good, but not over the top crazy. I still get a KP for the rest of the Termies.
|Grey Knight Librarian snow globe added to the collection|
If nothing else, I now have a Grey Knight Libby in my magical Snow Globe o' Souls. Win.