Since the GK codex was released, I've had two 1500 point games against the new hotness with my Imperial Guard. I won big against farmpunk's Rhino/Razor approach (mostly due to his rolling), and drew against CaulynDarr's drop-knights. Both of those games (particularly CaulynDarr's) have given me an appreciation of the Grey Knights' strengths and weaknesses.
So I figured it was time to see how I would do against Spaguatyrine's StormRaven/Librarian rush list. It's the approach that, on a conceptual level, I like the most. He's also had a lot of success with it. So I invited him over to the man cave for a late night game after work.
With the NOVA coming up, I also wanted to have a 2000 point NOVA-format battle to test my modified Adepticon list. Spag hadn't played his GKs at this level; but he had plenty of extra models with him to choose from, including a 2nd Raven. So Spag put a list together and we went at it. We chose the 3rd primer mission.
The objectives were:
1) Table QuartersThe deployment was Spearhead. I beat him... barely. Then I found out today that he made a math error in his list. Instead of 2000 points, he'd only actually taken 1869 points.
2) Objectives (5)
3) Kill Points
So... Why did we have such a close game? I had every advantage. I had more points, went first, and had average rolling to Spag's middle-bad. I also deployed perfectly while Spag flubbed his; I even dropped both StormRavens over 24" from my lines, making him walk to me under fire.
What then, was the great equalizer?
Yep. Everyone's favorite resurrecting Justicar. For those that don't know, he's a 75 point upgrade character for a unit of Grey Knight terminators. If he dies, you place a marker on the table where he fell. Every subsequent turn you roll a die. If you roll a 4+, he gets back up as an independent model with one wound and he can shoot or assault as normal. Since his unit is a troop choice, he's also scoring.
I killed him 4 times in the battle. He got back up 3 times. After dying the first time, he killed something like 2 squads and 2 tanks all by himself and sucked up a crap load of anti-tank fire that I would really rather have put elsewhere. But I don't have a problem with that. I'll figure out how to deal with Thawn's killiness in the future. That's part of the game.
No, the problem I have is how he interacts with the current rules for the NOVA Tourney missions. Specifically, the Table Quarters objective that was our primary. That objective states that to control a table quarter, you must have more Victory Points in it than your opponent does. The rules for Table Quarters also state that a unit with half or less of it's models remaining still counts as the full value of the original squad.
So, instead of Thawn counting as 115 VPs by himself every time he got back up, he counted as 300 points! Or 525 if Spag hadn't split the unit. Which is a problem; as you can't move, destroy, or block Thawn's marker. He'll always get up on a 4+, even if he has to be moved further than 1" from an enemy model to do so.
Plus, if he dies before his squad does (which can be gamed with wound allocation), both he and his squad will be worth full VPs. Giving a canny opponent an extra 300 (or 525) VPs to spread around the board when playing a Table Quarter objective.
So despite everything I did right, I would have lost the game if Spag had made his last 4+ resurrection roll. My final turn came, Thawn assaulted my Primaris Psyker's squad, and he got put down by the Primaris' force weapon. I then had to wait and see if Thawn got back up. When he didn't, I won on Objectives, 3-0.
That's not cool. I mean no disrespect to MVB, but a change needs to be made to the Table Quarters rules before the NOVA this year.
I've sent MVBrandt and e-mail about this already. plus, He's probably going to read this. The NOVA missions were written before THAWN!!! was an issue. His resurrection's why I like him so much. He's like St. Celestine, the Troop choice. -farmpunk