As I practice more for 6th I have used Marbo a few times and man does he pack a punch.
For all of you who don't know what Marbo (aka Rambo) scrambled up does.
His stat line is:
WS: 5 BS: 5 T: 3 S: 3 W 2 I: 5 A 4/5 LD 7 Sv 5+
His special rules are fearless, fleet, hit n run, move thru cover, stealth, loner, he's behind you.
Ripper pistol-12" ap2, sniper pistol. Yes he can kill a terminator.
Venomed Blade-Poison 2+ Ouch
Demo Charge!!!!! :)
Flak Armor- :( Should have feel no pain or something but......
He always comes from reserves and is placed anywhere on the board at least 1" away from any enemy model. So meaning he can appear behind you and chuck that demo charge right where it is needed most. You just deepstriked in a BA assault squad? Those beast packs moving across the board for a turn 3 charge? Let me tank shock some terminators together? How about those crisis suits sitting behind the hill. Not a problem for Marbo. Here is a strength 8 ap 1 large blast with BS 5 for you. You add in the ability to place him anywhere and with the new shooting rules and wound allocation, you can sometimes pick out your target. His template also provides a great way to punk paladin's and regular terminators. If you are near a parking lot of vehicles av10 rear armor is a nice target also.
Yes he is 65 points that will most likely die the next turn, he can cause so much damage he is worth it. You can also play him safe and put him out of sight and use him to assault the following turn into soft targets or hide to get the linebreaker objective.
Marbo makes a good distraction unit that players will often forget about. Use him at your own risk as he can sometimes throw his demo charge and the wind will take it and put it back on his head. That saying he is worth it for guard in this edition better than 5th I feel.
Have you played with him and been successful?
Have you played against him and been hit hard? Details?
Do you have other units in your army that have similar functions.
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