by Anonymous Foodie
Just a quickie here before I sneak off for a pre-raid nap...
I have plans for a bit of a specialty game tonight, a bit of a revamp of the Slave Raid scenario... just simpler. The goal? I try to slave your HQ('s). Yours? Keep them alive.
Obviously this wouldn't work with all armies, and for purposes of this mission the hunted have to be joined to a unit as much as possible (who wouldn't want some friends nearby if a slave raid was targeting them?), but against Eldar it should be an interesting game.
Victory conditions are simple - slaved HQ = point for me. Alive HQ = point for him. Dead HQ = moot point (they're just no fun if they don't scream).
So here's the question; Who else has tried mixing it up a bit with your own custom scenarios? House rules and such are often encouraged in all of the books, but do any of us heed that advice? Has anyone really tried a fluff-based narrative campaign, where while one game is impossible to actually win, surviving long enough helps you in the next? Or making rules for a single squad of marines trying to make it through a Tyranid-infested forest to the drop point where a Valkerie is waiting to take them away?
Tried something new lately to spice up our fictional lives? Let's hear it.