Friday, May 28, 2010
Ear to the Wall - Latest Dark Eldar Rumors
So it seems that more "solid" information is dripping out of GW's ever-clutching paws. Tastytaste from Bell of Lost Souls (and his own blog, I suppose) has brought a few more tidbits to the table.
Overall, a very alpha-strike-centric army.
This has always been true; the Hit Hard, Hit Fast idea was built in from the beginning... it's just that with newer armies getting tougher and stronger themselves, our efforts have been... erm... a bit lacking lately. Not to say I can't put up a fight, but I know what armies give me more trouble. In any case, it seems that the all-offense playstyle is still in full gear.
Three new Vehicles, such as;
A "Vyper/Razorback hybrid". Transport, weapon options... though I have to ask, how is this different from a Raider? Unless that itself is changing (to not have a big gun), we already have this in our list.
A "Fighter designed to take out other skimmers". So an Eldar Hydra? My main question on this is... why? One thing I'd like in the army would be a Pulsar/Autocannon equivalent, but that's just helpful against transports in general. I could see the Dissintegrator going to a S7 AP2 Hvy 3 gun, rather than a blast (probably giving the low-strength shot a blast, if it's even kept)... more in line with the standard missle launcher-esque profile, and giving us a much needed gap filler.
A "Bomber". So... something with large blasts? That would be nice to clear out some ork hordes. I could see the Raven making it into the codex, but I don't know that would work... losing the flier rules puts it (currently) as a Vyper, basically. Though if it had two lances and then the above 3-shot dissintegrator, I'd be interested. Actually, I just want that weapon loadout for Ravens in general... then I'd start taking them instead of Nightwing rules.
Combat Drugs Streamlined. Honestly, I quirk my brow to this. So a single chart with 6 options needs to be simplified? Okay, so bikes/hellions become fearless instead of getting a 12" charge (because they're on vehicles, of a sort, not on foot). But how much more streamlining can you do without just calling it Furious Charge? I am just glad that Cruddace does not get to go near them.
Mandrakes get Scout (I assume) to replace their current deployment. Worst. Change. Ever. Way to take something awesome and fluffy and make it pathetic and useless. Yes, please put my 10-man T3 5+ guys out in front of the rest of my army. Alone. With pistols. Yeah. That was a good idea.
The "Melta-Lance is confirmed". Down to S6, but gains melta, and a 12" range. So it would seem that the Blaster is getting a redux. Shrug. Having to come within 6" of a vehicle to scare it will be annoying at times, but it does set us apart from the Craftworlders. And I wonder if the Dark Lance would get the same treatment. Our (assumed) main Anti-Tank dropping to S6, but with an 18" melta range... with modified deployment/webway rules, I'd be pretty excited, and would take the trade. Though if I have to fly in from the board edge, I doubt I'd ever get to make a melta shot before getting blown out of the sky.
There are a couple others, but I either don't care or it's really not much of a change (or so it seems). The Autumn release date is poked at again, so... maybe.
A couple new ideas of my own (and some stolen from various names on various forums, credit not given because they'll never see this... buwahaha);
Advanced Stabilization - Raider/Ravager upgrade, allowing them (and any passengers) to shoot as if the craft had moved 6" less. Basically a Ravager could move 12" and unload fully, Raider could move 18" (getting that 4+) and shoot, or move 12" and the squad inside could also shoot. This idea is semi-stolen/influenced by people over on 40konline (Khodexus springs to mind, as his oft-spammed Update Codex has a similar upgrade).
This would add to the overall mobility of the army, keep with the alpha-strike theme, and in general lead to more pirate-y zipping around of Raiders and Ravagers. Win.
Webway Portals are in rather severe need of a redux. Now, you could go the route of an awesome Deep Strike or mass outflank to represent a Portal open somewhere, or you could keep a physical portal method (similar to what we have now), and just change how it's deployed. I'm going to take a que from Apocalypse and go with a Deep Striking portal. Same cost (50 points), it DS's onto the table. Done. You could get fancy and give it the same "safe deep strike" that a lot of delivery systems now have... and considering that losing it is usually the same as losing 90% of your army with one bad roll, some would argue for it. Then again, as it has no wounds it can't take a dangerous terrain test, and the mishap table is infinitely more forgiving than old rules. It could work as standard. I'd use it, at least. Even if it was the same as now, but gained the old Ulthwe "open upon death" rule (instead of just losing everything), I'd still use them. I just want my Portals back... so fluffy, so fun.
So there's the latest (plus a couple of my own ramblings). We'll see what happens...
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