I've just spent most of the day writing up proper dice rules for The M42 Project. Once I'd finished the how-to-roll-2D6 nonsense, I realized that games like 40K, Warpath, and Flames should really include a few pages of rules on what sorts of dice are legal to use in a competitive game. It would solve a lot of problems! So here's my anti-cheating rules. Let me know what you think!
Ensuring Honest Rolling
In casual non-competitive games, or when you’re just learning to play M42, it’s perfectly fine to use whatever six-sided dice you happen to have around. If that’s the case, go ahead and skip over this section. You can come back to it later once you’re comfortable with the rules.
But proper competitive play at events such as tournaments requires a few restrictions on the types of dice that players can use and how they are rolled. This is to discourage some of the more common forms of cheating and ensure that everyone has a good time.
Legal Die Sizes
There are a staggering number of companies that manufacture and distribute D6 dice. In every color and style imaginable. But this variety does cause some problems for competitive play. Dice that are too small can be difficult for an opponent to clearly read. On the other hand, dice that are too large are easily rolled in ways that ensure that certain numbers are more likely to come up.
The minimum legal size for any die used in a game of M42 is 12mm3. This corresponds to the size of the Chessex dice that are sold in blocks of 36 by most game stores. Any die smaller than 12mm3 is not legal for competitive play.
The maximum legal size for any dice used in a game of M42 is 19mm3. This corresponds to the largest standard dice used in American Casinos. Any die larger than 19mm3 is not legal for competitive play.
No Mixing Of Sizes
All of a player’s dice must be of the exact same size. Mixing sizes of dice, even within the legal range, is not allowed. This is to prevent dice of different sizes from being used for rolling different kinds of tests.
No Hand Made Dice
All dice used in M42 must be machine made. Players may not use dice that they have made themselves. Nor may they use dice made of hand-poured resin or other ‘hobby’ materials.
No Damaged Dice
All dice used in M42 must be free of cracks, dents, holes, chips, or any other visible surface defect. Dice which appear to have been partially melted or otherwise deformed shall also be disqualified from use.
No Custom Glyphs
All dice used in a game of M42 must display their numbers using either traditional dots or clearly visible numbers printed in a san-serif font with a line under the ‘6’. Dice which mix the use of dots and numbers are not allowed.
Dice which use custom letters, images, or symbols for one or more of the faces are not allowed.
White Or Black Marks Only
All of a player’s dice must have all of their dots or numbers marked with either white or black paint at the time of original manufacture. Dice whose markings have been painted in by the player are not allowed. Black dice marked with black paint, or white dice marked with white paint are also not allowed.
Close-Handed Throws Only
It is possible for a skilled cheater to ‘set’ the dice in his hand so that as he drops the dice onto the table, they are more likely to land certain ways.
Before rolling, a player must close their hands entirely around the dice and shake them twice prior to releasing them onto the table. If this is impossible due to the large number of dice being rolled, a cup must be used to roll the dice instead.
The Dice Must Travel
After leaving the player’s hand, all of the dice being rolled must travel at least 6 horizontal inches before coming to rest. If this is not done, or the dice are simply dropped straight down onto the table, the roll is invalid and must be performed again.
It sometimes happens that a die will come to rest against a model or bit of scenery that prevents it from lying flat on the table. When this happens, simply re-roll the cocked die. If the cocked die was rolled as part of a larger group of dice, then only the cocked die must be re-rolled.
If there is any disagreement between the players as to whether a particular die is cocked or not, perform the following test:
Have the player who wishes the current roll to stand attempt to place a second die of the same size on top of the disputed die. If the second die falls off of the first, or the first die is moved during the test, the die is cocked and must be re-rolled. Otherwise the roll will stand.
That's it so far. Did I miss anything that should be included?
I want to thank everyone for all the criticism, both friendly and passionate, about these rules. It really does help! As a direct result of these criticisms I've made some substantial changes, which you can see in detail over on my newest M42 post if you're interested.
To summarize the changes:
- Lowered the top legal die size down to 16mm (Monopoly sized), but you can now mix sizes as long as they're in the legal range.
- The only color restriction now is that you can't have white markings on white/clear dice, or black markings on black or dark-tinted dice.
- Custom Glyphs are fine, but all dice using Glyphs must use those Glyphs to represent the same value.
- Both players now contribute dice to a common pool that is used for all tests. Any player may roll any die from the pool for any test.
- Dice are cocked if they don't land flat on the surface of the table. Dice that land on moveable terrain are always considered cocked.
Finally, the entire sub-section is being moved to a different master section, called 'Sportsmanship' that will be in the back of the book instead of the front. That way casual players can ignore it easily.