by Anonymous Foodie
So here's the deal - I post my 2000 point, all-comer's Nid list, and you tell me how/why it fails at life.
2 Detachments, split as you please.
Hive Tyrant - Wings, Toxin Sacs (typically rolling on Biomancy tables)
Tyranid Prime - Deathspitter, Sword/Lash
Zoanthrope x2 (powers determined by adversary)
Hive Guard x2
Hive Guard x2
Hive Gaurd x2
Ymgarl Genestealers x8
Tervigon - Catalyst, Adrenal Glands, Toxin Sacs (typically rolling on Biomancy tables)
Warriors x5 - Deathspitter
Carnifex - Twin-linked Devourers w/Brainleech Worms, Talons
A few notes.
I've yet to play around with a Flyrant, but the concept is simple. Fast, mean, deadly. Even without new powers, smash attacks at I5 are going to gimp things (here's lookin' at you, space wolves). A walker with Brainleech devourers could be a likely substitution - that 2+ is not to be ignored, and it adds some more mid-range pummeling. I'd have to remodel my walker for that, but it's doable. Could also add Old Adversary for a pretty nasty shooting bubble.
The Fex is likely to be on the chopping block - I'd love some fast attack in there (raveners or gargoyles), but I can't help but try him out in the new edition. Having 4 MC's on the field is what I like to call a public relations nightmare. Even if he gets dropped, though, it's still 3 MC's, 3 sets of Hive Guard, and 2 T4 multi-wound broods - you tell me where the missiles go first.
Ymgarls I have never used, but I think are starting to shine more than ever in this edition. Stealers having a 5+ save never bothered me until I started taking shots during charge moves. Not only does the 4+ help against most of these, but jumping up to T5 if you really need it is a massive boost against small arms fire.
They're also a (small) safegaurd against short-edge deployment. I don't have to care if you're 36" away from me when I can start in your backfield. More reliable reserves only helps, also.
The rest is (I hope) fairly self explanatory. Bugs run up. Bugs shoot the biomass. Bugs eat the biomass.
See any glaring weakness? Any units/tactics you wonder how I'd handle? Plug away, and I'll answer as best I can.
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