This was the cruise ship I just got back from Saturday night. It was very nice to go on a cruise but...
It is time to get my list ready for Nova with 30 days to go...
With the allied rules in place why not take them to maximize my play style?
My primary army this year will be grey knights along with everyone else. I will start with the following core:
Coteaz-The baddest dude in the 40k universe for 100 points.
10 man strike squad with justicar and halbed, 2 psycannons, rhino with dozer
3 man henchman and psybolt razorback
3 man henchman and psybolt razorback
This is the core of my primary list and has a lot of potential to dish out medium to high strength firepower which is vital to 6th edition.
My allied option are Guard and Space Wolves
The guard options worked very well with my GK. I play tested:
1 Vet Squad in Chimera with 3 plasma guns and sgt with plasma pistol
The Space Wolf options also worked well but cost more leaving me less points for my Gk:
8 Gh in Rhino with meltagun, power weapon, wolf banner
5 Wolf Scouts with meltagun
5 longfangs with 4 missiles
While the guard provided much needed strength 7 plasma shots combined with the primaris psyker's strength 6 shots, cracking light transports was easy. The vendetta was great to come in a also pop vehicles and other flyers. Marbo was great to isolate models with the demo charge of death. 1 game he even killed 4 pinned space marines, assaulted the other 2 killed them, then assaulted 11" to assault 4 more. The build was strong against all armies except tyranids.
The space wolf build fits more of the assault oriented player I am. Pushing up the flank or middle with the space wolves unit that is cheaper in cost than grey knights but that dish out more attacks and melta pressure. The 4+ is invaluable against other grey knight powers as cancelling fortitude is amazing. Shutting down powers is a huge plus. The priest also has living lightning and jaws to trump Nids all day long and the strength 7 to pop more vehicles and instakill toughness 3. The longfangs work well with splitfire to finish off vehicles with low hull points. Plus the scouts do give a great line breaker option. The problem here is no flyer protection.
I have filled the remainder of the points with everything from purifiers, librarian, deathcult and crusader, techmarine with psycho and rad grenades, more strikes etc. I still am not 100% satisfied with the results but need a decision this week.
What are you thoughts?
Space Wolves or Guard and why?
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