It was while I was browsing Forge World for AdMech insignias that I stumbled across the answer.
What about the Iron Hands?
They're loyalist (which is my preference) and they're augmentation-freaks that are similar in many ways to the Mechanicus. What's more, they fought with the Tallarns during the Battle of Tallarn against the Iron Warriors during the Heresy. Close ties with the Mechanicus mean that they'll be plenty of Servitors and Tech Priests running around too.
GW even still sells the old Iron Hands box set.
I think I have a theme. :)
Fluff wise and play style wise it suits you. Problem is what codex to use, no need to use Grey Knights then, sounds like vanilla marines then?
ReplyDeleteThe whole point is to be able to mix AdMech, Marines, and Human Infantry while using my existing Tallarn models for part of the force. I don't know how to do that without using the new GK codex.
ReplyDeleteBasically I'm thinking that it would be a Heresy-Era Iron Hands strike force of Terminators, Dreds, and a converted Dredknight backed up by Servitor-enhanced Tallarn Infantry Squads in Chimeras.
Well in that case I think you are on the right track, I only wonder about heavy infantry killing power once you switch over.
ReplyDeleteFluff wise you are on the right track, tweaking the list to be competitive will be tricky, but im sure you will figure it out.
SandWyrm, One of our old-school regulars is doing an IronHands army right now (same one that has the all-dreadnaught army) and it's beautiful. Of course, his conversions are works of art... additionally, he seems to be having fun with it.
ReplyDeleteI think your plan is ace. Not only that, but visually, the IH's will contrast and provide some excellent modeling opportunities.
ReplyDeleteI say go for it.