I got my first game in the other night with the new and shiny GK book. Anonymous Foodie was willing to take on the Shiny Men. I perused the new book, and looked at the troops options, and looked at what I own...
and thought. Yep. Purifiers as troops. Now I've got to figure out how to make Castellan Crowe work for me.
Now Spaguayrine's put up some of his musings about building a GK list. They're good, but I like more bodies, and I really like the idea of rhinos as mobile bunkers. (I mean, Sisters ARE my first army, and they rarely get out of the van.)
I didn't know what foodie might bring, and wanted to have something that could take on a variety of opponents.
I figured Purifiers as troops would be able to put out the shooting I want, as well as pack some Close Combat punch. The tradeoffs vs. normal GK's were going to be:
GKSS's are a little cheaper. 4pts cheaper. 6pts cheaper than a Purifier Halberdieer. I could put more wounds into my squads, and not have to use a HQ choice for Crowe. GKSS's need 10 to get 2 psycannons, which hampers points flexibility a bit.
Purifiers get 2 attacks base, which is sweet, fearless, and they get halberds cheaper. All for not many more points. I like halberds because:
1. I've got quite a few old GK's with Halberds
2. Who wouldn't rather poke the enemy first with their expensive power-weapon wielding dudes?
3. for 2 more points? sign me up!
overall, the pluses for Purifiers seem to outweigh the Crowe 'tax' as people call it.
I didn't bring full-on gonzo GK's to the party, I added some bodies to the squads to get up to 7 purifiers, and some Psybolt ammo (which I don't think is necessary either) I thought playing an ultra-elite, fearless force would be nice.
gah. Purifiers are sick and wrong. esp. when you stick some halberds in there for extra poke-in-the face action. They did Om-nom-nom shoot and stab down DE warriors.
Even Crowe chewed his way through a Reaver Jetbike squad. He's a CC meanie.
so then how do I plan on running GK's? (since I have them?)
Purifiers (2psycannon, 2 Halberds, 1 DH, rhino) 189pts.
a nice bunkerbox. I'll take 5.
Since I need Crowe... That goes up to 1095pts.
Add in two Psyflemen Dreads.. 1365pts.
leaving us with 135pts.
I could go back and switch all the rhinos to razorbacks, for 10pts more each. I kind of like the idea of only getting out of my transports if I need to, or have to. Even though I'm pretty good in CC, I want the army in a box. you've got to hit my tanks with anti-tank fire rather than hit my GK's with the same AT fire.
I could get a GKSS to sit on a home objective, or bump up each of the 5 squads to 6 men.
I could get an assassin, for some kills. I'd have to drop some hammers to get a Vindicare or callidus...
I could make my Dreads Venerable.
I could also get an inquisitor with some neat-o gadgets to shoot, and henchmen to boot.
I could even go with Coteaz and some warm bodies to hunker down on a home objective. nah. I think if I get silly with coteaz I'm going to want more than 1 unit of henchmen.
we'll look at 2 inquisitors.
Daemohunter inquisitor, w/ termie armor, psycannon - 80pts. nice. relentless psycannon.55pts left over. I could throw some warm bodies with him for added wounds and fun.
Xenos inquisitor, Conversion beamer -70pts. throw 3 warrior henchmen on him for 12pts, and you've got points for a Rhino. or even better, a psyammo razorback, for Crowe to ride in.
the xenos inquisitor's going to hide in cover with her 3 meatshields, and blast away with her beam.
I think I like the Xenos option, but I'll have to play around with it. Crowe MIGHT be ok running behind the wall of armor.
anyway.. it ends up looking like this:
Ordo Xenos Inquisitor w/conversion beamer, Servo Skull - 73pts
3 acolytes - 12pts
Razorback w/psybolt ammo -50ptsnow I need to get a couple more boxes of GK's, and a razorback, and convert some Armor sentinels to hold TL AC's. Then maybe sometime next year I'll have this ready to play.....just in time for the new Sisters of Battle book.
5x Purifiers (2psycannon, 2 Halberds, 1 DH, rhino) - 189pts ea.
2x Riflemen Dreads w/psybolt ammo - 135pt ea