As I continue to learn to master the use of my 11/12 Thunderwolves, I am coming to a very interesting
opinion. Thunderwolf Calvary could be the best unit in the game..
Weapon Skill 4 (Should be 5)
Ballistic Skill 4 (I have only ever shot my weapons 1 time in every single game)
Toughness 5 -Straight 5-Only Str 10 call instant kill
Attacks 4(5)-Base bolt pistol and Close combat weapon
Wounds 2 (The staple to keeping them alive)
Leadership-8 (The sore spot on thier statline)
Unit size 1-5 (Would like up to 6, but keep wishing)
*The ability to give up to all 5 Thunderwolves different wargear for wound allocation should always be done.
*1 Special Weapon- Either a Wolf Claw, Thunderhammer, Powerfist, Frost Weapon, or Power weapon. (I tend to use the Thunderhammer on all my units. For 5 more points over the powerfist you get an auto shaken on vehicles and reduce to initiative 1 on all monstrous creatures or Eternal Warriors) The rest of the special weapons should be used on Wolf Lords and Battle Leaders with Initiative 5.
*Each Thunderwolf model can take a Storm Shield for 30 points, a melta bombs for 5 points, a bolter for free, a plasma pistol for 15 points, or mark of the wulven for 5 extra points. They also have frag and krak grenades.
Calvary, Counter Assault, Rending in close combat, Acute senses. The thunderwolves also give fenrisian wolves the ability to re-roll morale tests within 12".
I started playing Space Wolves because I love getting into close combat with my armies and smashing face. Even if I get in close combat and loose it is better than sitting back and shooting all day. (This is why my guard army is sitting on the shelf. It was fun, but I missed close combat. I still took Straken most of the time, but with the allies of Daemonhunters leaving shortly, the builds I liked will not be available).
There are a lot of blogs that say a lot of different things about Thunderwolves. Probably the most ridiculous thing I have heard is to use them as a counter assault unit. I won't say where I read that, but it is a pretty big blog that gave this unhealthy advice. And even though I have really enjoyed the success I have had with them, I think it is good for the community to hear my thoughts.
Just to give some validation and perspective on why I even have any solid experienced opinion:
I have an approximately 95% win to loss ratio when using my thunderwolves. In addition, my tournament record in the past year is 16 wins and 1 loss with the space wolves/Thunderwolves. Some might say it is the codex, but I will counter with a great codex anchored by potentially the best unit in the game, (By the way, the 1 loss was to a great player who made over 32 3++ invol saves with his 5 Vulkan led Thunderhammer/Storm Shield Terminators), the Thunderwolves become a mean right hook to compliment the rest of the army. When you take 2 units, you have a left and right hook.
Tactically there are only a few units I am afraid of with my Thunderwolves. They are:
And Heavy Bolters
Other Space Wolves's Rune Priests.
All of these units tend to eat my Thunderwolves and actually cause me to change my game. You might ask why not Demolisher cannons and vindicators, etc? I normally fit out my Thunderwolves with at least 1 Storm Shield along with the Lord that has a Storm Shield. I have only every lost 2 Thunderwolves to Str 10 blasts. Using cover and spreading wide reduces the liability. The heavy bolter has numerous shots and wounds on a 4+. A Dakka Pred can really put a hurting on a unit of Thunderwolves.
Lascannons, Krak missles, Melta guns, etc, can only do 1 wound and will most likely bounce off a Storm Shield. With enough models and correct allocation, you can keep them alive longer than they should be.
What are your thoughts on Thunderwolves?
Are there other units that you can see that fulfills their role as well as Thunderwolves? Who is your MVP?
What tactics do you have for and against Thunderwolves?
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