by Spaguatyrine
So after looking at the codex a few times, adding in my play style, double checking my mistakes when I read it the first time, finding some pictures of the codex, etc. Here is my first run at 1500 points.
I will play test this list a few times and make adjustments as needed. Please make any suggestions or comments as I set on this journey to bring back my old favorites! My grey knights!
Librarian-165 pts
Shrouding
Warp Rift
Might
Castellan Crowe-150 pts
Grey Knight Terminators-200 pts
1 Hammer and Halberd
2 Sword
1 Halberd
1 Justicar w/Halberd
Purifier Squad - 164 pts
2 Incinerators
1 Sword
1 Halberd
1 Knight of Flame w/halberd
Rhino
Purifier Squad - 164 pts
2 Incinerators
1 Sword
1 Halberd
1 Knight of Flame w/halberd
Rhino
Purifier Squad - 182 pts
2 Psycannons
2 Swords
1 Knight of Flame w/halberd
Rhino
Storm Raven-210 points
TL Assault Cannon
TL Mmelta
Psybolt Ammo
Dreadnought-130
Doomfist
Assault Cannon
Psybolt ammo
Dreadnought-135
TL Autocannon
TL Autocannon
Psybolt ammo
Fits my style fairly well. Thoughts?
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Yikes! Can you give the Storm Raven stealth for a 3+ flat out save? That sounds really good.
ReplyDeleteYes. And the Twin Linked Str 7 Rending assault cannon shots should do some nice work to some vehicles.
ReplyDeleteSo the idea is that there are 4 troop choices in this 1500 point list that all pack a lot of punch and have mobility.
ReplyDeleteYou have the terminators in the Storm Raven with the Assault Cannon Dreadnought and the Librarian. They are striped down due to them not needing psybolt ammunition to jump out of a storm raven and kill stuff. The Storm Raven is designed for short range can opening duty. With Twin linked Multi Melta and Assault Cannon, Popping vehicles will be fairly succesful. Of course, the dread dropping off the Storm Raven will ensure the vehicle is dead with his Str 7 rending assault cannon if the melta gun doesn't do it. The Librarian who as previously stated can give a 3+ cover save on turn 1 if able, provide might, or warp rift. Template that automatically penetrates. This unit if used correctly has the ability to destroy up to 3 vehicles on turn 1.
With 4 incinerators in the 2 purifier squads it is a great multi purpose unit as the Str 6 flamers can pop most vehicles from the rear as well as instant kill T3 models, and really hurt horde armies. Only 2 psycannons, but the assault cannons from the dread and Storm Raven are the same stat line. You add the Rifleman dread with 4 Str 8 shots at 48" and you have a lethal combination at a small 1500 points, without any henchman. And yes, everyone has their own ride. 3 Rhino's speeding towards you with power weapon fanatics with awesome firepower is pretty cool.
Shoot holes in this list. What do you see?
I had a much longer post, but the interwebs ate it.
ReplyDeleteThe Storm Raven and its cargo strike me as the high priority "shoot me now" target. The 3+ is a glorious thing (my Reavers love it) but it is also the only long ranged firepower, aside from one dread. That's a pretty huge bullseye in my opinion.
Not that it can't handle a decent amount of fire, but expect it none the less. If it goes down early that's a lot of anti-tank power that lost its range. Not to say you're helpless at all, but just something to keep in mind.
No real comments on the list yet, because I think it needs a chance to play and see if your expectations come close to observed results.
ReplyDeleteSomething that keeps nagging at me from reading around and listening to others postulate, is the expectation that getting to use your psychic powers is pretty much a given. I'm not so sure that's always going to be true (Eldar rune thingie, Njal, SM libby, you get the point).
So one of the things I started looking at is how dependent a GK list is on getting the extra boosts. It would be inconvenient to say the least to depend on say, Shrouding, if your opponent is successful denying that ability to you. It doesn't have to even be all game, just long enough to get a couple hits in on a small body count army and then statistics starts working against you.
So more general thoughts, than anything, but I was wondering if you had taken that possibility into account.
I don't think I'll get into serious list building until I see some more data come in and I have my codex in hand, so I appreciate the effort you are going through, laying out your thoughts.
Cheers,
I will post my findings on my play test games. I had put some thought into the ability of the psychic powers not working. My list is a little less dependant on them then I have seen others. My halberds are still init 6, and they still all have power weapons. My flat out move is still a 4+, and all the psybolt ammo is still +1 strength. This is definitely a 24" army.
ReplyDeleteFoodie,
The Storm Raven is obviously more of a delivery vehicle than anything. The fortitude is the key to the vehicle selection I have. 3 Rhino's rushing forward plus a raven is going to be hard to stop everything. With having a pretty good chance to ignore shaken and stunned, the best chance to stop my vehicles is melta. And well if you have to use melta you are in 12-24" anyways.
Both good points.
See you soon.
@Spaguatyrine
ReplyDeleteSopping everything is not the usual tack that I take facing a fast moving mech opponent.Staggering the arrival time of an opponent is often better as it makes it easier to rip them apart piece-meal.I am interested in testing my new skimmer swatters vs the new flying toasters.
I have got to know how you can give the storm raven stealth and flat it out. As I'm assuming that the guys inside are the ones giving it stealth in this case.
ReplyDelete